Viewing posts tagged Bethesda Softworks
I was away travelling during E3 week this year and thus was only able to follow it secondhand. I'm busy processing my trip (and frankly wishing I was still on it) and getting over yet another horrific summer cold, but here are a few thoughts on the stuff that jumped out at me from what I caught of this year's expo. As usual, I'm focusing on Bethesda and Nintendo as I'm no longer passionate enough about the industry on the whole to expend the time, space and effort it would take to follow all the other companies.
It was a somewhat quiet year for Bethesda and Nintendo, with not a lot of new announcements and much spotlighting of games that had been announced prior to E3, *leaked* prior to E3 or that had been open secrets that were all but confirmed already. Which is fine by me frankly: After a massively successful launch and a year of doing nothing by skyrocketing in popularity, the Switch has made it a *very* expensive few months for me (at last count the system has *over 700 games* already! I don't own all of them, but enough that ...
1 year, 3 months ago
E3 this year has been weird for me. At first I wasn't even going to watch it, resolving to put modern games behind me (except Samurai Warriors) for the foreseeable future, but then the Nintendo Switch started selling like Nintendo stuff does on eBay. So then I was just going to watch Bethesda and Nintendo, and wound up watching Ubisoft and Sony too, the former of which actually did some pretty cool stuff. And yet even so, as I write this, I'm not sure I could point to anything I've seen at this year's E3 that makes me terribly enthusiastic about upcoming releases for the next 18 moths or so, or makes me want to shell out the 300 big ones to get a Nintendo Switch just yet (and “XBOX One X
”? Ha. Haha. Hahahahahahahahaha). We're not getting much in the way of reveals and announcements, more “here's a thing we announced last year. We're still making it. Here's what it looks like now and when it'll be out”.
But none of that, weirdly, actually matters, because, in giving us a more understated and intimate show, E3 this ...
2 years, 1 month ago
QuakeCon is an annual convention held by the Bethesda family of game development studios in Dallas, Texas. Originally created to showcase a massive tournament for the best competitive Quake players, in recent years it's evolved into a kind of mini-E3 for Bethesda, where they show off new reveals, demos and trailers to closed-door-invite-only audiences in addition to the tournament that's the centrepiece of the show.
I've traditionally not covered QuakeCon, and that's for a variety of reasons. Primarily of course there's the fact that it is largely invite-only, and there's obviously a fat chance I'd ever be invited anywhere by game industry professionals. Also, I tend to focus my game journalism energies, such as they are, on the big E3 show in June. But times are changing, and now it seems a lot of companies like having their own events scattered throughout the year catering to their specific fanbases as opposed to putting all of their eggs in the E3 basket. QuakeCon has become that event for Bethesda, and since Bethesda has become one of the only two companies in the video game industry I actually care about anymore, this year I ...
2 years, 3 months ago
Almost every year, I like to digitally “attend” the Electronic Entertainment Expo in Los Angeles, California, the biggest trade show in the video game industry. Since I started blogging regularly six years ago, I've tried to provide readers some written coverage of the show's numerous press conferences for the benefit of anyone interested in my raw thoughts on the week of product reveals and announcements. This year, I'm pleased to be able to bring my E3 coverage, such as it is, to Eruditorum Press. The following is a part of a series I'm writing on E3 2016, looking at the press conferences and events of three major players in the industry: Bethesda Softworks, Sony Computer Entertainment and Nintendo.
Last year, Bethesda gave its debut press conference at E3. It was a symbolic move indicating that the company, long known for its quality output, ethical business practices and loyal fanbase, had become a major enough player in the industry that it deserved to stand alongside the biggest names in the game like EA, Ubisoft and Microsoft. And though they didn't actually reveal a ton of new stuff, they revealed enough to keep people talking all ...