Viewing posts tagged Lets Play Victoria II HFM Ethiopia

Guest Post: Alternate Histories, Part 2c: No, Really, I'm Just Making This Up As I Go

Here's Part 2 (well, part "2c") of Ben Knaak's Alternate Histories project exploring how to model a materialist conception of history through video games. Be sure to follow along on his blog and YouTube Channel!

 

The state of Europe in 1880.

Shit I Don't Really Know, But Can Fake, Part I: How's the Game Going?

It is on its face absurd that the crisis over the Panama Canal Company could by itself lead to the largest and bloodiest war the world had ever known. That the two-headed monster of Boulanger and Déroulède would make their usual hash of things was no surprise. That the Panama Scandals would bring about the peaceful downfall of a government which, after regaining Alsace-Lorraine, had no further reason to exist, might have been predicted. That the departure of the pro-British Boulangists, combined with the refusal of the Colombian parliament to approve the sale of the canal concession to Britain, would pit France against her traditional enemy is perhaps understandable. The American invocation of the Monroe Doctrine is practically reflexive. But without recourse to other causes, Britain's insistence on backing the cause of Panamanian separatism to the point of worldwide destruction makes absolutely no sense.

  ...

Guest Post: Alternate Histories, Part 2b: I Still Have No Idea What I'm Talking About

Here's Part 2 (well, part "2b") of Ben Knaak's Alternate Histories project exploring how to model a materialist conception of history through video games. Be sure to follow along on his blog and YouTube Channel!

 

Hot Take: Stone Age Teddy Roosevelt would be fucking dead before he turned 25.  Motherfucker would get straight up trampled by a mammoth after running out of breath.

Shit I Don't Know, Entry #2: Who's Playing This Game?

 

In most 4X games in which the player controls a nation, that nation's identity, attributes, and associated play style remain static and constant. Rather than a contingent cultural and political reality that arises from particular circumstances, the nation is an eternal reality. It will often have a set of statistical bonuses or accompanying debuffs, or a unique unit or building it can construct once the correct technology has been researched, simply by virtue of being itself. The nation exists at the beginning of the game, and barring conquest by another nation it will exist at the end. Every player who chooses "America" begins history with the founding of Washington in the year 4000 B.C. Where did these people come from? Are they white? Patawomeck? Who is this Washington they named their settlement after? It's not important; welcome to the United Neolithic States.

 

This works fine ...

Guest Post: Alternate Histories Part 2a: I Have No Idea What I'm Talking About

Here's Part 2 (well, part "2a") of Ben Knaak's Alternate Histories project exploring how to model a materialist conception of history through video games. Be sure to follow along on his blog and YouTube Channel!

 

King Solomon greets Queen Makeda of Sheba

Shit I Don't Know Entry #1: Where Are We?

Here I must confess as to the greatest difficulty I face with a project that deals extensively with Ethiopian history: if you held a gun to my head, I would not be able to give you a concise, coherent definition of what Ethiopia even is.  The concept of the nation in general is a nebulous one that at even its most vivid doesn't come close to approaching a science. National consciousness is therefore one which a historical materialist must regard with healthy skepticism, even when it accompanies a struggle for liberation against colonizers.  It certainly isn't a sufficiently robust concept to be the sole basis for the authority of a state.

 

You will note that I have elected not to take the coward's way out by appealing to a dictionary definition of the word "nation."  There are two reasons for this: first, it's a hacky, middle school ...

Guest Post: Introduction - A History of Video Game History

I am on extended hiatus from posting on Eruditorum Press, but I wanted to use my platform here to share this wonderful and exciting new project from my good friend Ben Knaak. Ben's been a guest on Pex Lives and he and I have done a few audio recordings of our own together that some readers might remember. Anyone who's interested in video game criticism and/or Marxist history and philosophy, which is to say statistically all of you, should really enjoy this new series.

I'll be crossposting content here as it becomes available to me, but please do consider following Ben's new blog and YouTube channel. That should be all from me.

 

The Grande Armée presents the tattered Prussian colors to Napoleon.

 

Not a Country with an Army but an Army with a Country

 

The story of Video Game History™ (as distinct from the history of video games, which is of course a different subject) does not, in fact, begin with Sid Meier. Nor even with Francis Tresham, designer of the original Civilization board game that introduced the infamous “tech tree” to the world. No, the long, slow gestation of Video Game History™ predates not only the existence of video games, but ...

Recent Posts

Archive

Tags

Authors

Feeds

RSS / Atom