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Elizabeth Sandifer

Elizabeth Sandifer created Eruditorum Press. She’s not really sure why she did that, and she apologizes for the inconvenience. She currently writes Last War in Albion, a history of the magical war between Alan Moore and Grant Morrison. She used to write TARDIS Eruditorum, a history of Britain told through the lens of a ropey sci-fi series. She also wrote Neoreaction a Basilisk, writes comics these days, and has ADHD so will probably just randomly write some other shit sooner or later. Support Elizabeth on Patreon.

5 Comments

  1. Matt M
    September 28, 2015 @ 5:39 am

    Hindsight’s a wonderful thing. I mean yes obviously Nintendo did a bum move in turning Sony from an ally into a rival, but wasn’t part of the issue that Sony wanted more control than Nintendo were willing to give them? And who’s to say that the Sony-Nintendo partnership wouldn’t have been more fruitful than the Phillips-Nintendo.

    And yeah the Megadrive had a CD add-on, but eh, did anyone really care? There were all sorts of CD systems that crashed and burned (hello Saturn, hello Dreamcast), it wasn’t an instant-win button.

    Reply

    • phuzz
      September 28, 2015 @ 12:50 pm

      The Dreamcast at least had some unique games, and has a bit of a a cult following now.
      If we’re deriding early CD based consoles, then lets point and laugh at the Atari Jaguar. It looks like a toilet!

      (As an Amiga owner back in the day I still like to take time out to be rude about Atari)

      Reply

    • plutoniumboss
      October 3, 2015 @ 10:50 am

      The Dreamcast is little more than a library of arcade ports. You had the occasional gems (Skies of Arcadia, Shenmue, the almighty Jet Grind Radio), but it could never compete wth the big IPs.

      Reply

  2. Daibhid C
    September 29, 2015 @ 12:54 pm

    Coincidentally, this very week I started reading an AlternateHistory.com timeline based on “What if Sony and Nintendo kept working together?” which I’m finding quite interesting.

    It has an interesting take on Star Fox itself; in this timeline produced for the SNES-CD with real video cutscenes. How can you do real video cutscenes for a game about cartoon animals? With the help of the Jim Henson Company, of course. (This was apparently written before Henson did a Star Fox promo with puppets of the characters earlier this year.)

    Reply

    • Aberrant Eyes
      September 29, 2015 @ 10:21 pm

      Player Two Start is a good one, yes. I’ve mentioned it before (note link to the start of the timeline, for those who’ve not read it), and I almost mentioned it again on the Soul Blazer post, in reply either to Phil mentioning that The Curse of Monkey Island is outside the scope of the SNP or to Aylwin saying what a pity that seems. (For those who haven’t read P2S, in that timeline, there was an SNES-CD port of Monkey Island in 1994, which would come to be the best-known version of the game and play a role in saving that world from the debatable scourge of Gungonics.)

      Reply

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