Another Self-Aggrandizing Artifact: The Keys of Marinus
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Susan is understandably upset at being grabbed by a man in a skintight rubber suit. |
It is April 11, 1964. The Beatles have the number one single with “Can’t Buy Me Love.” In the next six weeks, we will discover why the Beatles are unable to buy love – namely that, as Peter & Gordon observe, this is “A World Without Love,” making the Searchers’ admonition “Don’t Throw Your Love Away” sound practice.
While Marco Polo was airing we seem to have drifted away from the news. It is perhaps worth going back and noting that, since late February, Jimmy Hoffa has been convicted, Muhammed Ali has become heavyweight champion of the world, Kitty Genovese was murdered, Richard Burton and Elizabeth Taylor married, Jeopardy debuted, and Britain continued to lose control of Yemen as its empire continued to collapse. In the next six weeks, the Rolling Stones will release their first album and the first BASIC program will be compiled and run.
This last fact is perhaps the most interesting, occurring as it does at the midpoint of “The Keys of Marinus,” a serial with what can, in hindsight, be identified as video game plotting. The Keys of Marinus went into production in part because a smattering of other serials. Three separate serials imploded – one about a miniaturized TARDIS crew, one entitled The Masters of Luxor by 100,000 BC writer Anthony Coburn, and one entitled The Hidden Planet by Malcolm Hulke, who would go on to write several genuinely classic episodes of the series. As a result, Terry Nation, who had just written The Daleks, was drafted to bang out a script in a hurry.
Due to the compressed time-frame, he opted for an extremely episodic structure in which the serial would go through, essentially, a different adventure each week. The extremely bare plot structure – the Doctor and his companions must rescue the five microkeys that will power up a machine that can subdue the evil monsters, the Voord. The keys are scattered across the planet Marinus, and the TARDIS crew is given teleporters so they can get from key to key.
The result is a Doctor Who plot that feels like a video game – collect the MacGuffin from each level and move on to the next one before finally confronting the Voord. Except, of course, that Spacewar! had only been developed three years prior, and there was nothing resembling a video game industry yet. It was, in fact, the development of BASIC would be integral in the nascent hacking movement of the 1970s that would eventually translate into the video game industry and, in 1975, would finally provide Adventure, which would begin to codify the video game plot.
There are several things to conclude here. First is that video game plotting is not integral to video games, but in fact stems from the highly serialized form of old-time radio and early film. But The Keys of Marinus, quite honestly, feels more like a video game than radio or film serials do.…