Review: The War of the Rohirrim

Roughly half of The War of the Rohirrim‘s best decisions surface in its first scene. The opening gorgeously pans from a map of Middle-earth to its 3D details to a photorealistic shot of the Misty Mountains before being disrupted by a majestic eastle. The appearance of Héra establishes Shieldmaiden of Rohan as a tradition rather than a one-off title, permitting Éowyn (whose reprisal by Mirando Otto is immensely welcome) to belong to a larger history. Éowyn’s voiceover narration establishing that no songs have been written about Héra both builds a tragedy into her story and provides a hefty critique of Tolkien, who only identifies the character as “Helm’s daughter” in Appendix A.
The War of the Rohirrim establishes itself as a minor tale in the Legendarium, a trend Tolkien pioneered long before every attenuated nerd franchise latched onto it. And The War of the Rohirrim somewhat effectively utilizes the ambiguities of the three-page story from The Lord of the Rings by focusing on an unnamed character who’s tragically permitted to fall out of history. The Lord of the Rings, with Tolkien’s use of deliberate gaps and ambiguity in the historical record, is suited to the Rogue One approach. With Rohan, a crucial but less chartered territory of Middle-earth, that approach is a solidly logical idea.
Sadly, probably less than half of The War of the Rohirrim serves that end half as well as it deserves. The characters, while well-portrayed by their voice actors, are reducible to a handful of traits that rarely break out of two-dimensionality. Héra is Éowyn minus the everything, Helm’s mournful relationship with patrilineality is woefully underdeveloped, and Wulf is little more than a reactive revenge monster. At two hours and 14 minutes, The War of the Rohirrim has plenty of time to take its characters to interesting places. Instead we really needed to faff about with a Watcher in the Water eating a mûmak in Fangorn.
There are solid moments of pathos — a couple of character deaths bring some genuinely fantastic imagery. And a second act subplot featuring Helm leads the movie on a fun (if sadly aborted) detour into the numinous. But on the whole, this feels more like an elevated animated Superman movie than a worthy entry in the Legendarium. The hobbits’ description of Helm’s Deep’s founding in The Red Book of Westmarch probably packed more of a punch.
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