Beneath the stones, the beach; beneath the beach, Cthulhu

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L.I. Underhill is a media critic and historian specializing in pop culture, with a focus on science fiction (especially Star Trek) and video games. Their projects include a critical history of Star Trek told through the narrative of a war in time, a “heretical” history of The Legend of Zelda series and a literary postmodern reading of Jim Davis' Garfield.

3 Comments

  1. Gilly
    August 2, 2017 @ 2:36 pm

    Going off of the first question, I can’t help but think that it’s to do with allowing the player a sense of being “monstered”. What I mean is, a lot of subcultures (goth comes to mind) embrace being aesthetically monstrous as something that is a) not necessarily evil and b) liberating (I get the feeling Jack, Jed and/or Sam Keeper have written something on this)

    I think the BDSM aspect could come into this as well. While a lot of subcultures either sexualise or “monster”, coding the main character as a dominatrix allows for the synthesis of the two, allowing someone to be sexy whilst also rejecting many default assumptions of that sexuality and retaining the power fantasy aspect.

    Reply

    • Josh Marsfelder
      August 2, 2017 @ 7:35 pm

      I really like this reading 🙂

      Reply

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