Viewing posts tagged DC TNG Volume 1
Longtime Vaka Rangi readers may remember that I have a small tradition of making episode guide/reading list posts whenever I finish covering Big Eras of the project. The hypothetical situation is that someone who is new to the show and yet for some reason *doesn't* want to marathon binge-watch it as is the standard way of consuming TV these days could theoretically be interested in my recommendations for the best stories so as to emphasize the cream of the crop while avoiding filler and missteps. Each entry has a link to my essay on the story for those who might want to revisit them.
I first did something like this when, following a joke Kevin Burns made to me about Futurama, I was challenged to find "20 Good Episodes" of the Original Star Trek. TOS fans will likely be annoyed as there's probably more episodes from that show one could recommend (and I *still* would have chosen different episodes after publishing Vaka Rangi Volume 1), but I wanted to limit myself to 20 following the conceit of the game so I was far harsher in my choices than I might otherwise have been. I didn't do ...
As we discussed last time, much of the initial tie-in merchandise and spin-off works based on Star Trek: The Next Generation
were created before the actual show was so that they could actually tie in to things. This poses an interesting case when discussing things that are actual textual narratives, as it means the authors are working with prototypical assumptions about the characters and setting, and are as a result operating from the exact same position of uncertainty as the people working on the show itself are.
DC's first Star Trek: The Next Generation
comic book, a six issue limited series that ran from Fall, 1987 until Summer, 1988, is one such work. The first issue, “...Where No One Has Gone Before!”, was quite obviously penned before “Encounter at Farpoint” had aired (as you can probably guess just from the title) and is endlessly fascinating because of it: The characters are all drawn from broad-strokes assumptions about what they'd be like, presumably because the creative team only had access to Gene Roddenberry’s writer's guide. Captain Picard suffers the most from this, being even grouchier, angrier and more stringent ...