State of Play
The choir goes off. There is a cold open running seven minutes set beyond the Wall. The first shot is three men of the Night’s Watch atop horses waiting for a gate to open.
The board is laid out thusly:
Direwolves of Winterfell: Eddard Stark, Catelyn Stark, Jon Snow, Sansa Stark, Arya Stark, Robb Stark, Bran Stark
Stags of King’s Landing: Robert Baratheon, Joffrey Baratheon
Lions of King’s Landing: Jaime Lannister, Cersei Lannister, Sandor Clegane, and Tyrion Lannister
Dragons of Pentos: Daenerys Targaryen, Viserys Targaryen
Fleurs-de-lis of Pentos: Jorah Mormont
Kraken of Winterfell: Theon Greyjoy
The Wall is unmanned.
The episode is in seven parts. The first runs nine minutes and is set in Winterfell. Its transition is via image, opening with the sole survivor of the White Walker attack in the cold open being captured. It features the death of Will, the deserter from the Night’s Watch, who is beheaded by Lord Eddard Stark.
The second runs two minutes and is set in Kings Landing. The transition is via hard cut from the Starks finding the direwolves and an establishing shot of King’s Landing as the funeral bells toll for John Arryn.
The third runs thirteen minutes and is set in Winterfell. The transition is via dialogue, with Jaime and Cersei talking about the death of John Arryn cutting to a raven flying towards Winterfell bearing the news. At the halfway mark, Tyrion is being introduced.
The fourth runs six minutes and is set in Pentos. The transition via dialogue, with Robert saying that not all Targaryens are gone to Daenerys Targaryen looking out her window.
The fifth runs ten minutes and is set in Winterfell. The transition is via theme, from Daenerys’s arranged marriage to Sansa’s.
The sixth runs even minutes and is set in Pentos. The transition is via dialogue, with Maester Luwin referring to Aerys Targaryen and a cut to an establishing shot of Daenerys’s wedding to Drogo.
The last runs three minutes and is set in Winterfell. The transition is via theme, from Daenerys’s rape by Drogo to Tyrion and the Hound talking about sex. The last shot is Bran falling from a window, shouting “Mornington Crescent.”
Analysis
It is a Great Game, in the Sherlockian tradition. A literary game of foreshadowing and prophecy. It is legendary in its baroqueness. The books are one of those legendarily delayed numbers, in the Valve Time tradition. The reason is straightforward: an author with an almost Tolkienesque graphomania whose obsessive level of detail has left him with too many plot threads to possibly resolve them. The television show does not foreground its obsessions quite as much, but they are there, in the form of a frighteningly detail-oriented production. It is thus a game of labyrinths, one to reward the obsessive. Victory is impossible, even, at this point, for George R.R. Martin. All the same, the objective is straightforward: you win by successfully describing the rules.
The first episode exemplifies this. It is an hourlong demonstration of what a game of Thrones can look like.
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