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You Were Expecting Someone Else 31 (The Eternity Clock)
Frezno has done such a nice job continuing The Nintendo Project that I felt like I should let him play on this blog too.
1985 was a very eventful year, when one looks back on it from a broad perspective. Swap out your wide-angle lens and zero in towards two of the important moments of that year, for our purposes. In England, Doctor Who was supposedly struggling to entertain the masses. The Doctor, he of bright coat and bravado, faced off against deadly foes like the Bandrils and the tree mines. The final straw came just as Peri Brown was running away from a cannibal with bushy eyebrows. The program failed to get a passing Grade and was put on hiatus. As has been noted, this was the first major blow to Doctor Who in the 1980’s. One could argue it was the blow that eventually killed it. It got better, though.
You know what else got better? Video games. 1983 saw video games in North America face their own Ragnarok at the hands of over-indulgent capitalists. Howard Scott Warshaw, unfairly maligned man that he is, did what he could. The world ended. It was up to a red and white box from a land that did not exist now. It transcended the sea between worlds and became corporeal, becoming a magical grey box that was bigger on the inside. The Nintendo Entertainment System was born. Video games existed again. Put the wide-angle lens back on, and zoom out to track the course of history that stems from this grey box’s success. The NES gives way to the Super NES. Plans are made to give the Super NES an upgrade, a CD expansion. Nintendo works in tandem with Sony on this, but creative differences cause it to never happen, relegated to a different universe where we all have pods in our ears. Sony, to its credit, uses this knowledge to create the Playstation. Its success gives way to Playstation 2, and then to Playstation 3… and that leads us back to a world where the anoraks have taken over the asylum since the novel days, and Doctor Who is The Biggest Thing On Television. Naturally, licenses are made and agreed upon, the ever-present billowing dress of Lady Capitalism securing the creation of something that will make plenty of money. This, friends, is Doctor Who: The Eternity Clock.
It would probably help, then, to define what The Eternity Clock is. Aside from being a mystical video game Macguffin to be collected. Doctor Who dabbled in video games before. None of them really turned out to be all that good. This isn’t even the first Doctor Who video game since it came back; there were a handful of adventure games with the Eleventh Doctor and Amy Pond running around solving puzzles. The Eternity Clock goes in a different direction, and turns the Doctor Who video game into a cinematic platformer, not unlike Prince of Persia or Another World. Really, it’s the best direction one could have gone with when considering a Doctor Who video game.…
The Angels Have the Phonebox (The Angels Take Manhattan)
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In this scene, Clara is cleverly disguised as a frankly alarming haircut. |
It Isn’t Really a Disease at All (Closing Time)
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My god, there really is an action figure set based on “Children of the Revolution.” |
A Great, Great Partnership (The God Complex)
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No, no, that’s fine. I’ll find a different table. Really. It’s OK. |
Yes, I Shall Come Back (The Girl Who Waited)
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For once I’ve picked the image because it illustrates a point and not to make a bad joke about it. So I’ll just give you a bad joke with nothing to do with the image. What’s brown and sticky? A stick. |
Miracle Day and Death
Outside the Government: The Blood Line
Build High For Happiness (Night Terrors)
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Oh boy, creepy children/dolls! I’ve never seen those before! |