Time Can Be Rewritten: Night of the Doctor
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“Man, this is the second-worst episode of Doctor Who I’ve been in.” |
Because my Patrons are just so gosh-darned nice.
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“Man, this is the second-worst episode of Doctor Who I’ve been in.” |
Because my Patrons are just so gosh-darned nice.
Oh dear.
So remember back in the “The Host” essay when we were talking about clumsy, confused, poorly handled episodes that kind of make a big mess of gender and sexuality? I said there were three big ones that, due to their relentless terribleness or just general incompetence, singlehandedly saddle Star Trek: The Next Generation with a reputation for heteronormativity and homophobia, no matter how many admirable strides it manages to make elsewhere. The first was “Blood and Fire” (and by extension “The Naked Now”) and the second was “The Host”. “The Outcast” is the third.
Buckle in tightly, kids.
“The Outcast” is a story about a planet (of hats, natch) where there is no concept of gender. They view “dividing people into two genders” to be a retrograde and “primitive” notion and consider themselves more “enlightened” as a result (and Holy Goddamn Shit that’s a can of worms I’m not even going to go anywhere remotely near the ballpark of). Commander Riker gets involved (in more than one way) with one of their scientists, an individual named Soren. During their time with the Enterprise crew, Soren learns more about the human notion of gender and it influences culture, society and behaviour, especially when it comes to romance. Soren takes to Doctor Crusher in particular, viewing her as a model female because of her more traditionally femme aesthetic, and ultimately confesses to harbouring long-held strong feelings of being female too. Because identifying as either male or female is punishable by death in their society, Soren has explored her feminine side by engaging in romantic relationships with men in secret. Eventually, Riker and Captain Picard violate the Prime Directive again by criticising the gender laws and negotiating for Soren’s clemency.
It would be eminently understandable if, given the rough plot synopsis above, you would be considerably taken aback to learn what the creative team actually meant for this episode to be about. You see, the real doozy is when you find out that Rick Berman and writer Jeri Taylor considered “The Outcast” to be a strong “Issues” story about homosexuality and homophobic prejudice. In the Star Trek: The Next Generation Companion, Rick Berman said
“We thought we had made a very positive statement about sexual prejudice in a distinctively Star Trek way, but we still got letters from those who thought it was just our way of ‘washing our hands’ of the homosexual situation.”
While in Star Trek: The Next Generation 365, Jeri Taylor said
“’The Outcast’ allowed us to explore the issue of sexual intolerance in a unique, offbeat way. I identify with the disenfranchised and the powerless of our world. So I really wanted to make a statement for tolerance, broad-mindedness and acceptance for those who are disenfranchised.”
And it’s at this point the wincing and cringing commences, because I don’t think there’s a single episode where the creative team is more ignorant, ill-informed, off-target and off-the-mark about anything than they are in this one.…
The Davison/Baker edits are continuing to come along nicely; I’m firmly in the midst of the extra essays, which are mostly going to end up being Colin Baker extra essays, just because I think that makes for a better book really.
The last Brief Treatise for the foreseeable will go up on Monday, and then “Name of the Doctor” on Tuesday. I’ve got the first sentence of my Hannibal/True Detective piece, but it’s not quite cohering yet. I know the broad strokes of what I want to say, but the shape is still proving elusive.
So, Super Nintendo Project for a bit after that. The next stretch of games, namely “those that came out in 1993,” will take us pretty much right up to Doctor Who Season Nine, at which point I’ll switch to that.
Unless the Patreon hits $325 by then. If it does, I’ll run something alongside S9 reviews. Maybe another stretch of Super Nintendo Project. Maybe something else.
Speaking of which, are there any topics that would get you to back the Patreon if you’re not already a backer? With Brief Treatise off the table for a bit, I’ve very much got a slot for a blog project open, as it were. I’m very much open to input on what to do, and if someone throws something intriguing out, I may well follow up on it.…
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Figure 837: The experimental panel layouts of Swamp Thing are a marked contrast to the rigidity of Watchmen and its nine-panel grid. (From Saga of the Swamp Thing #30, 1984) |
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Figure 838: Even when not working in a nine-panel grid, Dave Gibbons’s style is tidy and straightforward. (Written by Alan Moore, art by Dave Gibbons and Tom Ziuko, from Superman Annual 1985) |
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Figure 839: The one time in “For The Man Who Has Everything” that Gibbons violates a panel border. |
There was an urban legend going around awhile back about an entire intro class failing due to rampant, universal plagiarism, the kicker being the reveal that it was an ethics class. I’ve also heard a variant where criminals were getting caught illegally profiting off of resold ethics textbooks. That’s sort of what I was thinking about as I was working through this episode.
“Ethics” is, to my knowledge, considered a highlight of the fifth season. In Starlog‘s episode guide from the mid-1990s (which for the longest time was my primary insight into what conventional wisdom on any of these stories was) there was a little Starfleet emblem next to the title of this episode, an indication that this was one of the editors’ personal recommendations. Longtime readers of my guides will have doubtlessly picked up on my thoughts about this already: Typically when I go into this sort of background before I actually start analysing things it’s a sign that I disagree with it just about entirely. Well, I’m certainly not about to go against type now. I’ve tried to like this episode, many times, in fact. But I just can’t get passed the fact that the fundamental, well, ethical stand the story seems to be taking just seems so fundamentally wrongheaded. Not to mention how there’s some cratering characterization problems on display.
So I mean first of all, Worf gets paralyzed in the most humiliating way imaginable. He’s “distracted” because he was too busy thinking about losing to Deanna in poker? Seriously? That’s not a tragedy, that’s a black comedy farce, which would be one thing if that set the tone for the rest of the episode, but it doesn’t. And Worf is embarrassed about losing to Deanna in a game of skill and bluffing where she clearly played more strongly? That doesn’t strike me as the way an honour-bound warrior would react to losing to a worthy or superior opponent and sounds uncomfortably like Worf is just sexist (and given how he’s the favourite of the writing staff, particularly Ron Moore, that’s an avenue I’d rather not go down).
This naturally leads into the episode’s big “ethical” dilemma, and its big “ethical” screw-up. At least the subplot between Worf, Deanna, Alexander and Will (we’ll…come back to Will) basically amounts to an examination of paraplegia and the right to die. And Star Trek: The Next Generation handles both with all the trademark nuance it displayed in such classics as “Blood and Fire”, “Angel One” and “Violations”. I can’t actually think of a way this could have landed more spectacularly wrong had it been deliberately trying to: First of all equating disability with something like, say, total brain death is basically appalling from any angle you care to mention and completely goes against the moral of “The Masterpiece Society” from just a few weeks back. Even if you grant the analogy and buy this is a right to die situation, which I very much do not advise you do, the central philosophical standpoint here still doesn’t work, what with every other character yelling and screaming about how cowardly and shameful assisted suicide is, especially when it’s apparently a sacred tenet of Klingon society.…
From worst to best of what I bought. Which, erm, wasn’t much.
Old Man Logan #3
This is increasingly just becoming a case of “old Wolverine wanders plotlessly through a variety of Battleworld realms,” which… is actually a genuinely awful premise for a comic, and I’m not sure why Marvel has decided to waste such talented creators on it. Within the confines of this there are some good moments; the scene with Boom Boom is absolutely lovely. But the overall package is astonishingly pointless.
Uncanny X-Men #35
A fun little issue that would have been quite pleasant had this denouement come at the pace Bendis wrote it for, but that is infuriating wheel-spinning at the pace this is actually playing out. I believe we’re three months now til the next issue of this? Stupid. In any case, a charming Goldballs-centric issue, and I continue to like Bendis’s take on the X-Men, not least because I’m seemingly dropping the line in All-New All-Different Marvel.
Loki: Agent of Asgard #16
This ends up salvaging the week, with one of the most Norse-feeling takes on Norse mythology that Marvel has done. I’m fascinated by the way in which Loki, over the course of this run, has been reconstituted so many times that they’re only sort of a singular character anymore, instead becoming, quite literally, a narrative force. With apocalypses all around, and Secret Wars really just being used as an excuse for one, the honing in towards a definitive statement on What Loki Is makes for genuinely interesting reading – I’m eager to see how this resolves next issue, which is more than I can say for a lot of Marvel right now, where I’m increasingly more interested in what’s next than what’s actually going on now.…
OK, OK, we’ll cut to the chase. No-one is pretending “Power Play” is anything other than a rollicking action show. There’s really not a whole lot more under the surface here than that. But damn is it ever a good one. Michael Piller seemed to think this was a hollow, empty and effectively mediocre outing, but even if it’s not as openly provocative as Star Trek: The Next Generation can get on its best days, that doesn’t mean there isn’t a whole lot to love in “Power Play”.
The first obvious thing to say about it is that it’s plainly an actor showcase episode, and it’s very probably the best damn actor showcase episode this show ever does. It takes three of the best talents out of an already preternaturally talented cast, Marina Sirtis, Brent Spiner and Colm Meaney (and with the utmost respect to the other actors, all of whom I deeply adore, they are) and just lets them run completely wild for 45 minutes: Because of them (as well as the episode’s ample direction that works seamlessly with them), this never for one moment stops being positively gripping. Marina Sirtis is obviously the biggest draw here, and this is the moment she’s finally, at long, long last, allowed to come into her own and show us what she’s truly capable of. Now she finally has the chance to play the imperious hardass she’s always wanted to, and she absolutely owns and relishes every ounce and every second of it. As much as Marina Sirtis will say she appreciated and respected Deanna Troi’s empathy as a virtue and as an acting challenge, there’s just no way she’s not having a total blast here. We’re frankly sorry when it’s all over.
Colm Meaney gets to show off his range a little differently. His character starts off more of the muscle of the team and he’s perfectly capable of playing a hardened hired thug archetype, but the scripts give him these little moments where Miles’ personality starts to reassert itself a bit, possibly because it’s his technical know-how that’s crucial to the convicts’ plot. This I suppose makes him probably the most interesting of the three from a character development standpoint, and Meaney’s good at working his material so the little flashes of Miles come across as warped, twisted distortions rather than moments of actual sympathy: Even though he may superficially appear to have more dimensions than his co-conspirators, he’s still very much a hardened heel and we’re meant to never lose site of that. Brent Spiner, meanwhile, is just absolutely fucking terrifying: He’s back in his element playing a psychopath, but this is still a true challenge for him, as he has to make sure his character here isn’t too reminiscent of Lore (something Spiner often admits and comments on when talking about this episode). Of course, he succeeds well beyond the point of comfort.
As much as this is unquestionably Sirtis, Spiner and Meaney’s hour, the rest of the cast do get some important bits.…
State of Play