“Yoikes and Away!”: Qpid
It’s absolutely inane. Let’s just dispense with that straight away.
Much like last year’s Q episode, “Qpid” (ugh) completely casts aside Q’s original symbolism as an extradiegetic challenge to the ethical underpinnings of Star Trek: The Next Generation in lieu using him as a vehicle to set up a pointlessly safe comedic runaround. It’s depressingly cynical, a Robin Hood romp done only to capitalize on Robin Hood’s popularity at the time, and yet another teeth-gnashingly sexist outing to boot: Q’s assessment of Vash aside, one of the bitterest ironies in the history of the series is that Gates McFadden and Marina Sirtis were the only members of the crew trained in fencing and stage combat (in fact, they’re instructors themselves), and not only were they the only people *not* to partake in stage combat in the one episode where those talents would have come in handy, nobody, not even for just a moment, ever once thought to consult them when teaching the rest of the cast. To add insult to injury, it’s Ira Steven Behr’s only post-Season 3 contribution to Star Trek: The Next Generation and is a sequel to his own “Captain’s Holiday”, an episode the man practically disowns.
(And indeed even here, Behr’s grimdark sensibilities and deep-rooted bitterness show through: The much-vaunted mandolin scene, which I detest, by the way, was meant as another jab at Star Trek: The Next Generation‘s utopianism. Behr sympathized with Worf, whom he imagined being a bloodthirsty warrior stuck in a world he found insufferable “lying awake at night thinking ‘Can’t they just let me kill Geordi?’”. Geordi being a character whom Behr found “sweet” but “kind of underused” and unacceptably lacking in a “dark side”. Behr figures Geordi is the kind of person the Klingons “devour”.)
Lest you think I’m an entirely humourless curmudegon, I hasten to add I’ve nothing against genre romps, even though I tend to like my romps handled with a bit more nuance and sophistication than, well, this. The Star Trek: The Next Generation cast is famously fond of romps: It’s another manifestation of their inherent performativity. They get a huge kick out of spicing up old stock tropes and scenarios by bringing in their own unique sense of bravado, and in the hands of a production team who knew better how to respond to and play off of this there’s a lot of potential for some really clever metacommentary on fiction and narrative styles.
But this is what I think the holodeck is for: It’s a crossroads of storytelling where the Enterprise crew can dynamically interact with fictional worlds, transforming them and each other for the better. The holodeck also serves as a diegetic reinforcement of the show’s themes of performativity and role-playing, a knowing artifice in-universe acting as a microcosm of how they work on the whole. Having Q come in, wave his hands around and turn everything into a Robin Hood story seems a bit of a waste of his character, and a less-than-satisfying bit of metafiction than what the holodeck was already capable of.…