The Sign of Three
“These tales of ratiocination owe most of their popularity to being something in a new key. I do not mean to say that they are not ingenious — but people think them more ingenious than they are — on account of their method and air of method. In the “Murders in the Rue Morgue”, for instance, where is the ingenuity of unravelling a web which you yourself (the author) have woven for the express purpose of unravelling? The reader is made to confound the ingenuity of the supposititious Dupin with that of the writer of the story.” – Edgar Allen Poe
The basic dramatic engine of Sherlock, by this point, has become the cathartic click as the puzzle box’s mechanisms slide into place in a moment of triumphant Aristoteleanism. Over ninety minutes, this produces an interesting effect. Because ninety minutes is also more or less your basic length for a film, there is a tendency to describe Sherlock in those terms – as periodic triptychs of Sherlock Holmes films. With two thirds of the episodes set as event episodes (that is, premieres or finales), it’s easy to get swept up in this.
Nevertheless, Sherlock is unmistakably television. The Sign of Three is a prime example – it is well aware that it has no obligation to make a stirring case for its scale and scope. Its end is a self-consciously subdued homage to The Green Death, it contains not a single overt tease of Magnusson. It is confident that people who are watching it will probably do so again in a week, and so does not engage in the sort of sprawling, ambitious cliffhanger that films (and, to be fair, series finales) do to hold interest over the course of months and years.
Perhaps more importantly, it shares Doctor Who‘s willingness to push against traditional dramatic structures. If one pauses Sherlock to ask “how much time is left,”one is almost always slightly surprised – the big plot beats never happen at quite the moment they’re scheduled. The dramatic climax of The Sign of Three comes a full ten minutes from the end, which isn’t unheard of, except that the last ten minutes are all quite subdued and tension free, as opposed to an exploration of the consequences of the climax or setup for something else. The plot is based around a pair of extended flashbacks that don’t seem connected to each other or the larger episode until the end. Instead there’s the continual anticipation of resolution – of the moment where things slot into place and the seemingly disjointed plotting is suddenly revealed as the precise clockwork of dramatic unity.
The Sign of Three, in other words, shows Sherlock as a well-oiled machine. Sherlock’s best man speech – contributed largely (and obviously) by Moffat – is a marvel.…
Regeneration: A Personal History of Doctor Who
A planned guest post for today fell through at the last minute, and Anna Wiggins graciously stepped in to deliver her thoughts on Missy and trans issues, which is not really in chronological sequence, but again, the planned post fell through. And more to the point, it’s brilliant, so really, who cares about chronology. This is a blog about time travel, dammit.
Also! The fantastic folks at the Pex Lives podcast invited me on this month to talk about The Ribos Operation and Last Christmas. It was a hoot to record. I’m mostly just ranting and pontificating, but if you enjoy me spontaneously staking out excessively bold critical positions, you’ll love this.
It is the summer of 1993. I am watching PBS, which is showing a weird old British sci-fi show that I enjoy watching whenever I catch it on. On screen, Romana (a character I like a lot) is trying on different bodies. It’s silly, and the Doctor is being kind of mean to her, (I don’t know to use the word sexist yet) but the idea of trying on a new body is amazing. In the most secret part of myself, I wish I could do that. I wish I could look like princess Astra.
It is the end of summer, 1998. I don’t want to be alive any more. In a couple of weeks, I will try to kill myself. I will slip outside in the middle of the night, walk several miles into the woods down trails only I know about, to a clearing I spend a lot of time hiding in. I will take the razor blade on my swiss army knife and try to cut my wrist open. But the blade won’t be sharp enough, and the pain and shock of seeing my own blood will stop me before I go too far.
I will spend the next ten years feeling like a coward. I will regret failing. I will think often about trying again.
It is April of 2010. A new friend of mine is in town, and is talking about how great the new Doctor Who is. He suggests I watch it some time. My hazy, pleasant memories of Mary Tamm and Lalla Ward help make his case, and a few weeks later I marathon series 1 with my husband. I am hooked, and catch up just after series 5 ends.
It is May 14th, 2011. The Doctor’s Wife is on TV. Neil Gaiman just used some throwaway dialogue to casually write in the possibility of time lords changing gender when they regenerate. The exact dialogue is a bit irksome, but I don’t care; this is huge and affirming and very clearly a challenge for the showrunners to live up to. I’m thrilled about this. Exactly one month ago, I legally changed my name to Anna Rose Wiggins.
It is August 4th, 2013. I am watching a live stream of the Peter Capaldi announcement. The last few weeks have been interesting for me, because this is the first regeneration I’ve been an active fan for.…
Myriad Universes: Star Trek: The Next Generation FASA Role-Playing Game
Here’s another one of those things that crop up every now and again that, while I’m sort of obligated to cover them, I’m a bit out of my depth and don’t really have any business talking about them.
I never played tabletop RPGs growing up. To this day, I have still never touched a tabletop RPG. Actually, I’m not even entirely certain *how* you play tabletop RPGs, though I have a basic, functional understanding of what they are and what they do, mostly through tracing the lineage of video game RPGs and because my work and interests mean I tend to rub elbows with Nerd Culture with some amount of frequency. But the fact remains that this is still something wholly and entirely outside of the wheelhouse of my personal experience. I’ll freely admit I don’t “get” these and never have.
From what I can gather, the primary draw of these types of things is that they’re a form of generative storytelling set in a shared and recognisable universe, and that I *definitely* understand. I think I’ve always been some kind of natural-born performer, and when I was a kid one of the things my friends and I liked to do was pretend that we were our favourite characters and act out our own imaginary stories in the backyard. We would play it as almost a sort of writer’s jam session, coming up with a basic prompt and then just sort of freewheeling it from there: Somebody would randomly shout out some big plot twist, and we would all have to immediately deliver a reaction based on what we understood of our character and how we thought he or she would react-Thinking back on it, it was basically a crude version of improv theatre, considering we were basically actors ad-libbing the entire play. I would guess more or less every kid did some version of this when they were young, though I don’t know how many of them privileged the freeform improvisation aspects of the game to the extent we did.
But it’s this very experience that makes it difficult for me to completely *get* tabletop RPGs. To me, they just look too complicated: You’ve got a weighty tome (sometimes several) with all kinds of tables, charts and statistics that’s supposed mathematically define every single little bit of worldbuilding, which strikes me as running contrary to the generative anarchism of the experience. My regular issues about reducing culture, personality and human behaviour down to numbers aside, it’s forcing what to me seems like an unnecessary structural middleman onto the instinctual compulsion of writing stories. Although, I suppose I *can* see how basing your actions and plot twists around die rolls or playing cards or whatever might be preferable to hinging everything on the whims of your friends, who might suddenly decide to sink the ship or call in a massive Borg invasion fleet or something.
Another thing I never really understood about these games is that, from my admittedly paltry and limited experience with them, they seem to emphasize the world-building minutiae more than the characters: The books I’ve skimmed all talk about building characters from the ground up around pre-existing narrative roles, skillsets and character classes, and while that makes sense for something like Dungeons and Dragons I can’t see it working at all with a property like Star Trek.…
Saturday Waffling (January 17th, 2014)
As we exit the season where it’s an appropriate question, what were your favorite pieces of media of 2014? Films, TV shows, comics, books, music, video games, plays, whatever.…
Bye: The Doctors Revisited (Christopher Eccleston)
It’s surprising how easily this era slips into history. On the one hand, there is nothing being said here that was not said in DVD commentaries and Doctor Who Confidential ten years ago, often by the same people. And yet there is none of the breathless self-promotion of Confidential, which is what this most obviously resembles. The imminent, thrilling need to celebrate the basic existence of Doctor Who is absent. Just as the tail end of the classic series was drained of all its conflict, this is drained of all its triumph.
For those who remember what the Eccleston series actually felt like as it happened – that is, classic series fans – this is slightly disorienting. Eccleston is basically explained as “he was a Doctor for the 21st century and not quite what anyone expected.” And yet the scenes shown are exactly the ones you’d expect, with no real oddities among them. In marked contrast to the McCoy era, where we spent bizarre amounts of time on Time and the Rani, here we get Eccleston’s Emmy reel.
The issue, one quickly realizes, is that this is essentially the first time these set pieces of the “Doctor Who Season One as vital text in television history” argument have been done without Russell T Davies, who continued his politely silent 2013. And, of course, Eccleston is absent as well. As with the McGann episode, there’s a hole in the middle of this narrative.
It is worth noting that there is actually some suspense at this point in time. This went out on September 29th, the day after it was announced that there would be a trailer soon for Day of the Doctor, but nearly two months after the announcement of Peter Capaldi. “What is Doctor Who these days” was an astonishingly relevant question, with, at that moment in time, essentially three Doctors besides the incumbent having some sort of active “what’s going on with” question, one who’d never appeared, and one who’d only had a minute of speaking time.
The result was a historical moment where there was a past/present line on what Doctor Who was that Eccleston was exactly on the wrong side of. Which was at the time useful. Doctor Who was not a young series – it was already into season numbers well higher than most shows get, and it was at the time highly visible that it was a half-century old. Finding ways to justify calling your “this is where you should start watching” point as recent as possible mattered. So declaring Eccleston to be history was an easy decision to make.
And he’s history by his own choosing, admittedly – we should remember that the entire landscape of Doctor Who would have looked different right now had Eccleston been in Day of the Doctor, or, at least, certainly this special would have. But no, right now the scale of Doctor Who is very much 2006-14. And all of this is bluntly literalized in the closing moments of Moffat’s introduction to Bad Wolf/Parting of the Ways, when he mentions the fleeting appearance of David Tennant as a highlight.…
Sensor Scan: Batman
Yeah, yeah, I know-Another retrospective on the 1989 Batman movie. As if the world needs another of the bloody things. It *is* a major cultural signifier of the summer, though, and is furthermore at least partially responsible for the malaise of Star Trek V: The Final Frontier: We can’t exactly ignore it, so just bear with me and I’ll try to make it worth your while.
As I’ve said elsewhere, US superhero comics are not my medium of choice. I have no emotional attachment to them and are blissfully unaware of the comings and goings of DC and Marvel beyond the bare minimum of what is absolutely required so as not to be persecuted by Nerd Culture. So frankly, I couldn’t give a neutrino’s emission about how Batman stacks up as a comic book movie: Comics and comic culture are entirely peripheral to what this movie is and what it did. This was a legitimate pop culture phenomenon with viral marketing and everything and remains a cultural touchstone for generations of filmgoers regardless of the frequency of their patronage of comic shops because, difficult as it seems for some to comprehend, statistically everybody knows who friggin’ Batman is. Indeed, superheroes and Star Trek both are among those bits of pop storytelling that are so ubiquitous and recognised they become universally acknowledged as representatives of the modern Western tradition around the world in spite of Nerds’ incessant attempts to pretend they’re marginal and niche.
I did see this movie, though. Although I certainly knew who Batman was and picked up just through the osmosis of living in society that that he was a major part of our culture, because I didn’t read any superhero comics I wasn’t familiar with any actual Batman stories. I even distinctly remember my grandmother buying me a Kenner Batman figure based on Michael Keaton’s portrayal in this film (Batman was no more or less toyetic a thing than Star Wars, let’s all remember): She gave it to me when she met my mother and I at a McDonalds for lunch one day. It was probably the first bit of superhero merchandise I ever owned, although I think the memory of getting that toy predates even my memory of watching the movie itself. Indeed, many years later the film became a bit of a shared experience for us as we bonded over a rerun of it on one of the HD movie channels she gets as part of her cable package.
Speaking of, this movie might have been my first exposure to Batman as an actual media artefact rather than bit of folkloric pop culture: I can’t distinctly recall whether I saw this movie, the Super Friends or the New Scooby-Doo Movies episodes with Batman and Robin first. I’m leaning towards this though, if for no other reason than Michael Keaton’s all black body armour with the bright yellow bat insignia on his chest remains the definitive Batman look for me to this day.…
Dolorous Hissings and Poisons (The Last War in Albion Part 79: Europe a Prophecy, Anarchy)
This is the seventh of fifteen parts of The Last War in Albion Chapter Nine, focusing on Alan Moore’s work on V for Vendetta for Warrior (in effect, Books One and Two of the DC Comics collection). An omnibus of all fifteen parts can be purchased at Smashwords. If you purchased serialization via the Kickstarter, check your Kickstarter messages for a free download code.
The stories discussed in this chapter are currently available in a collected edition, along with the eventual completion of the story. UK-based readers can buy it here.
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Figure 606: Vala hiding beneath the ground. (William Blake, Europe a Prophecy, Copy K, Object 4, Written 1794, printed 1821) |
Comics Reviews (January 14th, 2015)
Worst to best, everything I paid money for.
Also, boo to Marvel for not reprinting Miracleman #14. As someone who has paid $65 towards getting a full run of Miracleman in single issue form, I find the fact that they’ve decided to just not release a readable version of one of the best issues in the run a slap in the face. What, would it just not be a run of Miracleman without completely fucking up at some point? Moore was wise not to have his name on this shitshow.
Rat Queens Special: Bragga #1
I’ve not been excited about this book in a bit, and so came at this as a sort of “why am I pulling you again” issue, since a one-off special ought be a good place to showcase the book’s strengths. This was competent but doesn’t seem to have anything new to say over the last few issues, and I think I’ll drop it.
Captain Marvel #11
I’ve more or less enjoyed DeConnick’s Captain Marvel, and I like the basic idea of the character and DeConnick’s approach, but I haven’t felt excited by the book in a while, and I think this is my jumping off point. I thought the “let’s do an issue back on Earth” was going to be a great premise. Instead it’s mostly concerned with stopping a kind of two-bit villain from the end of DeConnick’s Avengers Assemble run. With both this and Rat Queens, I have the sense that the writers had a brilliant miniseries worth of concept, and are wasting it on a pretty good extended run.
SHIELD #2
Will not be adding this. I see what it’s going for, and the ending is sweet. Waid is good at this sort of book – I remain fond of his unloved The Brave and the Bold at DC. But it’s not grabbing me, and even Kamala Khan, who looks a strong contender for “most important new Marvel character of the last ten years,” doesn’t enliven this much, in part as I’m not massively sold on her characterization by Waid.
Daredevil #12
As I’ve said, we’re into the tail end of this run, and it’s best ideas are used. This is fine and fun, and I’ll read it to the end. Was a great Daredevil run. But I’m not going to miss it when that end comes.
Star Wars #1
Adequate. I’m not much of a Star Wars fan, but this is solidly written and paced. It seems to cover the same basic conceptual ground as Brian Wood’s Star Wars series late in the Dark Horse license. But it’s well done. I’m mostly sticking around because it’s got a Kieron Gillen series to tie into, though.
Silver Surfer #8
I’m interested to see how this plays out, which is good for the first issue of a storyline, but equally, it’s the sort of plot that tends to go very wrong for me when it goes wrong. Still, we’re getting Michael Allred-drawn Galactus next issue, and that’s exciting no matter how you slice it.…
Flight Simulator: Star Trek V: The Final Frontier (NES)
I must be some kind of glutton for punishment.
By 1989 there were a diverse selection of Star Trek games available for various consoles and home computers, including the first title based on Star Trek: The Next Generation; an MS-DOS adventure game called The Transinium Challenge where you play Commander Riker in charge of a team investigating terrorist attacks in the Aquila system. It was one of the first games to showcase the format that would go on to characterize many of the Star Trek games I remember, such as plotting a course in stellar cartography and leading an away team comprised of party members of your choosing, each of whom has their own unique skillsets. The Transinium Challenge was also interesting because of its emphasis on diplomacy and puzzle-solving instead of space tactics, and its original extraterrestrial culture, which draws heavy influence from Celtic mythology and folklore.
But no, I had to pick a game for the NES based on Star Trek V: The Final Frontier.
To be fair, it’s not strictly a red flag when you get a game based on a mediocre, unsuccessful movie. Sometimes passionate and tenacious video games based on licenses can rise above and beyond their source material to become well-loved and effective in their own right in spite of their roots: Gremlins 2: The New Batch for the NES and The Chronicles of Riddick: Escape from Butcher Bay for the XBOX are both considered classics, while the movies they were based on…aren’t. Simply being Star Trek V: The Final Frontier does not doom this game from the outset. If anything, Star Trek V should work *better* as a video game freed from the constraints of the linear narrative structure of the Hollywood blockbuster. What is somewhat concerning, however, is the fact this game was never actually released and is only available as a reproduction cart or through particularly creative means. Also, that it was designed by Bandai Games. That name may not ring a bell for a lot of you, but it had me both completely astonished and incredibly apprehensive, because this is the exact same team responsible for that godawful Dirty Pair: Project E.D.E.N. game for the Famicom Disk System.
And yet even so, this was *still* easier to find and get actually running than an old DOS game would have been. I’ve reached the age where actually having my video games *work* out-of-the-box is a requirement for me to invest my time, so this was kind of a deciding factor for me. So, having something of a baseline set of expectations for what I was in for, I braced myself for the worst and fired up Star Trek V: The Final Frontier to see what this crew came up when given a far less coherent film to adapt.
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Well, it’s pretty. Parts of it. |
Well, the good thing is that the overall production values are much higher this time. The graphics and sound, while nothing really to write home about, are actually somewhat appealing and have a measure of artistry about them that Project E.D.E.N.…