“The world we want to transform has already been worked on by history”: The Ensigns of Command
It’s become accepted fandom opinion that Star Trek: The Next Generation‘s third season was when the show first “got good”; the beginning of the series’ golden age, if not the show’s single best year by far, *period*. This is, obviously, far more complicated than testimony this glib would imply it is. For one thing, I maintain that Star Trek: The Next Generation‘s early years were not entirely without merit, especially the first season. And while things most assuredly change this year and there are a number of reasons for this we’ll discuss in turn as we go along, the third season’s import and legacy comes mostly when taken together in restrospect. In the moment, the show’s production was no more or less chaotic and turbulent than it had always been.
Nowhere is the gap between the fan-esposued master narrative for what the supposedly near-”legendary Season 3 was and what it actually felt like for those who were in the trenches working on it more apparent than in the season opener “The Ensigns of Command”. Though aired after the story that actually went out as the year’s first episode, “Evolution”, “The Ensigns of Command” was actually put into production first, and it feels for all the world like an uncertain time of transition. Onscreen we get a number of fairly noticeable changes: There’s a new intro sequence, new costume designer Bob Blackwell, (hired at the recommendation of the departing Durinda Rice Wood, who herself replaced William Ware Theiss) was finally able to redesign the Starfleet uniforms by ditching the unfortunate spandex jumpsuits for cloth two-piece ensembles with pipped collars that are both far more fetching and far less destructive to the actors’ spinal columns and new director of photography Marvin Rush begins to reconceptualize the show’s lighting to great effect…Though he was actually only on hand for part of this episode, with key bits of it needing to be helmed by Thomas F. Denove.
But behind the scenes, it starts to feel depressingly a bit more like business as usual. Head writer and executive producer Maurice Hurley has long sense departed, him basically having checked out during the final third of the second season, and with Hurley goes the last tangible link to the creative team that was around when Star Trek: The Next Generation was originally conceived. Hurley left absolutely nothing behind that was in the remotest sense usable, and the only remaining actual writers on staff were Richard Manning, Hans Beimler and Melinda Snodgrass, the latter of whom had only been with the show (and writing for TV in general) for about half a season. With Gene Roddenberry starting to walk away from the show for health reason, the only person in a position of leadership left was Rick Berman, who was faced with the unenviable task of stringing together a functioning television production with roughly the same amount of resources and sense of preparedness as me.…