“…strictly neutral in this matter as you well know…”: The Pirates of Orion
“…I thought we weren’t playing cowboys anymore.” |
“The Pirates of Orion” is one of the best character pieces in the Animated Series and builds nicely on established Star Trek lore without feeling either slavish or repetitive, but most of all it fits neatly into the pattern we’ve been crafting for the franchise over the past few posts.
The Enterprise is en route to a dedication ceremony on Deneb V while recovering from an outbreak of choriocytosis, a particularly virulent respiratory disease that prevents red blood cells from transporting oxygen. Just when the crew thinks the plague is under control, Spock suddenly collapses on the bridge. After rushing him to sickbay, McCoy informs Kirk that Vulcan physiology is similar enough to that of humans to make him susceptible, but different enough that it becomes far more serious, and that Spock will die in three days unless the crew can get their hands on some strobolin, the only known antidote. Realising the nearest source of the vaccine is four days away from the Enterprise‘s position, Kirk calls the starship Potemkin and freighter Huron for help in forming a brigade line. However, on its way to the Enterprise, the Huron is attacked by the titular Orion pirates, acting outside the declared neutrality of their government, who hijack the ship and steal its cargo. It now falls to Kirk to track down the Orions and reclaim the cargo without provoking a diplomatic incident.
This isn’t the first time we’ve seen the Orion Syndicate since “Journey to Babel”, but it’s the first time we’ve seen it focused on to this extent. Even so, however, “The Pirates of Orion” keeps its space opera overtones and world building somewhat in check: The Orions act in a manner totally consistent with their previous appearance, down to the mention of how any Orion ship is duty-bound to self-destruct and its crew commit suicide should their mission fail in such a way that it puts their government’s neutrality at risk. Just like in “Journey to Babel” though, and decidedly unlike some of their later appearances, infodumps about Orion society are not actually the focal point of the entire episode. Though the space adventure stuff isn’t quite less important than the character drama here as they’re at least about equal, there’s still an appreciable balance between the two. Furthermore, this episode firmly establishes the Orion Syndicate as one of the proper, top tier antagonists for the Federation and the Enterprise crew, so when they reappear a few years later in Star Fleet Battles and when the video game based on that universe gets named after them, it’s all but expected.
Which is all good, because “The Pirates of Orion” itself is neither the most original, creative or inspiring space pirate story ever told. I was consistently hoping throughout this episode that Kirk would be forced into negotiations with the Orions to get the vaccine and that we’d eventually get to see Kirk break treaty and regulations to save Spock’s life.…
How Puzzles Work
So, Mystery Hunt is over. I typically post a wrap-up about it somewhere – I used to do it on LiveJournal, where there was once an active Mystery Hunt community, but that’s semi-dead, and I’ve not really found what you could call an obvious replacement. So I’ll do it here, for a somewhat odder audience.
And anyway, I don’t have a huge amount to complain about – this was a well-run Hunt that I have very few issues with. So instead I figure I’ll point at a couple of puzzles I did a large amount of work on and enjoyed and try to give a sense for the general audience of what’s fun or interesting about these sorts of puzzles. Links are to puzzles. If you for some reason want to solve, you should probably do so without reading my comments, but my comments do not explain the solutions (which are linked in the upper-right hand corner)
Some basic overview – there are basically three things you do in a puzzle: the a-ha, the legwork, and the extraction. The a-ha is the moment when you figure out what the hell is going on in the puzzle. The legwork is when you solve all the clues, fill in all the boxes, identify all the pictures, and otherwise use your understanding to fill stuff in. And the extraction is when you figure out how what you’ve filled in turns into a short phrase or word.
To use the last puzzle I solved this year – one I solved only because one of my readers who also Hunts made a comment about a Simpsons/Doctor Who puzzle, which let me know that the half of the puzzle that was making no sense was Simpsons references – here’s how the basic steps work.
The two a-has are realizing that every clue both references a Doctor and a Simpsons couch gag. This is lovely, if you solve a lot of puzzles. The couch gags can be tied to episodes, and the Doctors provide a set of numbers. What we’re probably going to do is what’s called indexing into the answer. So for that first clue, “My dad made us all dress up to look like the Beatles Sgt. Pepper album. He even got the rest of the town to be there, though that one old man with a wooden cane looked a bit out of place,” we have the couch gag from the episode “Bart after Dark,” and the First Doctor. So we take the first letter of BART AFTER DARK and get B out of that clue. And we similarly get letters for every other clue – so the one that mashes up the 8th Doctor with “The Great Money Caper” takes the T, because T is the 8th letter.
All that’s just legwork – identifying Doctor references and looking up couch gags.
Often a puzzle like this also requires sorting the answers somehow. (The usual name of this type of puzzle is an ISIS puzzle – Identify, Sort, Index, Solve.…
So You’re My Replacements (The Next Doctor)
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What do you mean they’ve cast him? He’s, like, five years old! |
Myriad Universes: Alan Dean Foster and Ballantine Star Trek
What’s the most immediately interesting about Alan Dean Foster’s Star Trek Logs novelizations of the Animated Series for Ballantine Books from my perspective is how neatly they fit into Star Trek’s own evolving and shifting position in culture during this period.
When we talked about James Blish, I mentioned that the choice of having him novelize the Original Series was indicative of Star Trek’s at-the-time tentative connection to Golden Age science fiction. While his novelizations seemed marketed to the Hard SF crowd (and certainly looked the part), there was always a lingering uncertainty that this was what Star Trek really was and that these were the sort of people it should be exclusively marketed towards. This was embodied in Blish himself though his paradoxical and counterintuitive connection with the sci-fi writers’ group the Futurians, who bizarrely seemed to think they could bring about a Trotskyist revolution by going through Pfizer and Boeing. Blish and the Futurians, like Star Trek itself, were compelled equally by both extremely right-wing and extremely left-wing forces.
Alan Dean Foster however, is a different breed of writer altogether. In fact, it could be argued he stands right at the precipice of the point where New Age science fiction, Forteana and fantasy meld into the blockbuster giant of a genre we’re familiar with today. Foster’s major sci-fi work, and probably what got him the gig in the first place, is the Humanx Collective, a constructed, self-contained universe of stories about a progressive representative democracy encompassing multiple planetary civilizations of which humanity is a member, so I wonder where we’ve heard that before. The primary difference between the Humanx Collective and the Federation, however, is that the former body is in many ways defined by its two founding members, humanity and the Thranx, an insectoid people, and this relationship is a symbiotic one. As a result, there’s a lot more cultural diffusion in Foster’s stories than in Star Trek, and this allows for a depiction of how cultures morph and grow over time as they interact with each other.
Foster’s also something of a message writer, and a lot of his stories have a very strong environmentalist bent to them. Unlike someone like Gene Roddenberry though (or André Franquin for that matter), Foster doesn’t tend to have his protagonists come sailing in to tell all the Bad Polluters what they’re doing wrong, but instead demonstrates how a lack of respect for nature will ultimately lead to the undoing of any people who foolishly make the mistake of selfishly exploiting their environment. Apart from just being a message I can’t find any fault with, this also puts Foster very firmly into the tradition and concerns of the environmental age, which is quite fitting for 1974 and 1975. What’s also great about Foster’s staunch environmentalism is how it demonstrates so effortlessly that science fiction, and in particular science fiction about space travel, can remain relevant without relying on being propaganda for massive state-sponsored displays of Cold War imperialism. It’s a closing argument for our “Space Oddity” concern that our stories of space travel are doomed to become relics of the 1950s.…
Saturday Waffling (January 18th, 2014)
I’m out of town for the weekend for my annual bit of intellectual masochism at MIT Mystery Hunt, and so am writing this several days in advance. For those who are unaware of this bizarre practice, it’s something in the range of 48-72 hours of tricky puzzles solved in pursuit of finding “the coin” and winning the spectacularly awful booby prize of your team having to write the next year’s Hunt.
Outside the Government: Enemy of the Bane
Ship’s Log, Supplemental: A Fragment Out of Time
Slash fiction is a thread that’s been with us for quite some time already, and it’s been with Star Trek arguably since as early as “Where No Man Has Gone Before”. Although certain hardcore fans might not like to admit it, it is unquestionably one of the franchise’s most defining and signature motifs: Although slash has existed for pretty much as long as people have been telling stories, the current manifestation of it, the interaction it has with late-20th and early-21st century fan culture, and thus the way it is commonly conceptualized today, can be directly traced back to Star Trek.
There are any number of possible opportunities to discuss slash over the course of the franchise’s history, but the one that seems to most appropriate is here, with the first documented piece of Star Trek-inspired slash fiction, Diane Marchant’s “A Fragment Out of Time” (Page 1, Page 2), dating to 1974. Marchant submitted it to one of the first (and at the time only) Star Trek zines targeted expressly towards adults, a publication somewhat wonderfully titled Grup. Given the zine’s comparatively small audience and interviews she’s given after the fact, Marchant never expected it to be the bombshell it ended up becoming.
However I think she really needn’t be ashamed, because the piece itself is, perhaps contrary to what one might expect, really quite tame and laudably well-written, describing a night of passionate lovemaking between two parties of whom great care is taken to speak in vagaries (though an accompanying illustration, not to mention the fact it was published in a Star Trek zine, sort of makes it obvious who the two paramours are supposed to be). And “lovemaking” really is the proper term: Marchant is very clearly interested in the intimacy and tenderness shared by her protagonists, and the gentle, poetic tone that permeates the entire piece reflects this. Honestly, as far as slash fiction goes, or really erotica in general, you could do considerably worse for yourself than this.
Like so much fanfiction of its era, Marchant wrote “A Fragment Our of Time” largely as an experiment. However, she also always maintained that she didn’t come up with the idea of shipping Kirk and Spock herself, she was merely responding to what she felt was blatant subtext in the original Star Trek and that everyone who watched the show recognised and acknowledged to one degree or another, regardless of whether or not they actually admitted it. Marchant was adamant that the only thing she contributed to the history of Star Trek and the broader fan culture was the first work that was bold enough to put it into words, and I’m more than reasonably convinced she was right.
There was, of course, (and still is, to some extent) some manner of controversy over this opinion. The popular consensus for what happened next (I mean as much as there can be consensus about something as understudied and undervalued as fanfiction) is that “A Fragment Out of Time” caused a great schism amongst Star Trek fans and a firestorm of a debate about how proper the fic itself was and whether Marchant’s argument was convincing or not.…
The Tek-Judges of Anubis (The Last War in Albion Part 27: Judge Dredd, Ro-Busters)
This is the third of ten parts of Chapter Five of The Last War in Albion, covering Alan Moore’s work on Future Shocks for 2000 AD from 1980 to 1983. An ebook omnibus of all ten parts, sans images, is available in ebook form from Amazon, Amazon UK, and Smashwords for $2.99. If you enjoy the project, please consider buying a copy of the omnibus to help ensure its continuation
Most of the comics discussed in this chapter are collected in The Complete Alan Moore Future Shocks.
PREVIOUSLY IN THE LAST WAR IN ALBION: After successfully launching Battle Picture Weekly and the controversial Action for IPC, Pat Mills and John Wagner were given the task of launching a sci-fi comic, which they called 2000 AD. The comic’s flagship was the iconic Judge Dredd, featuring hard-edged futuristic cop Judge Dredd patrolling the mad streets of Mega City One.
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Figure 200: Judge Dredd is largely unreceptive to requests for leniency or mercy. (Written by Malcolm Shaw, art by Mike McMahon, 2000 AD #6, 1977, click to enlarge) |
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Figure 201: Like Figure 97, this Brian Bolland cover of 2000 AD #11 caught a young Alan Moore’s eye. |