Flight Simulator: Star Trek V: The Final Frontier (NES)
I must be some kind of glutton for punishment.
By 1989 there were a diverse selection of Star Trek games available for various consoles and home computers, including the first title based on Star Trek: The Next Generation; an MS-DOS adventure game called The Transinium Challenge where you play Commander Riker in charge of a team investigating terrorist attacks in the Aquila system. It was one of the first games to showcase the format that would go on to characterize many of the Star Trek games I remember, such as plotting a course in stellar cartography and leading an away team comprised of party members of your choosing, each of whom has their own unique skillsets. The Transinium Challenge was also interesting because of its emphasis on diplomacy and puzzle-solving instead of space tactics, and its original extraterrestrial culture, which draws heavy influence from Celtic mythology and folklore.
But no, I had to pick a game for the NES based on Star Trek V: The Final Frontier.
To be fair, it’s not strictly a red flag when you get a game based on a mediocre, unsuccessful movie. Sometimes passionate and tenacious video games based on licenses can rise above and beyond their source material to become well-loved and effective in their own right in spite of their roots: Gremlins 2: The New Batch for the NES and The Chronicles of Riddick: Escape from Butcher Bay for the XBOX are both considered classics, while the movies they were based on…aren’t. Simply being Star Trek V: The Final Frontier does not doom this game from the outset. If anything, Star Trek V should work *better* as a video game freed from the constraints of the linear narrative structure of the Hollywood blockbuster. What is somewhat concerning, however, is the fact this game was never actually released and is only available as a reproduction cart or through particularly creative means. Also, that it was designed by Bandai Games. That name may not ring a bell for a lot of you, but it had me both completely astonished and incredibly apprehensive, because this is the exact same team responsible for that godawful Dirty Pair: Project E.D.E.N. game for the Famicom Disk System.
And yet even so, this was *still* easier to find and get actually running than an old DOS game would have been. I’ve reached the age where actually having my video games *work* out-of-the-box is a requirement for me to invest my time, so this was kind of a deciding factor for me. So, having something of a baseline set of expectations for what I was in for, I braced myself for the worst and fired up Star Trek V: The Final Frontier to see what this crew came up when given a far less coherent film to adapt.
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Well, it’s pretty. Parts of it. |
Well, the good thing is that the overall production values are much higher this time. The graphics and sound, while nothing really to write home about, are actually somewhat appealing and have a measure of artistry about them that Project E.D.E.N.…