“That would take us in the wrong direction”: The Vengeance Factor
Another episode that tends to go curiously underappreciated during the otherwise fan-favourite third season, “The Vengeance Factor” has always been one of the most memorable episodes of the year for me, and this time for good reasons. It’s partially because this is another episode I saw quite a lot of and have very fond memories of, but also because I happen to think it’s fantastic.
It starts out with what is, for my money, one of the most unforgettable opening sequences in the series: Commander Riker, Doctor Crusher, Worf and Data make up an away team beaming down to an imposingly alien looking planetary settlement. There’s a palpable sense of mystery and foreboding perfectly accentuated by the terrifically eery green stage lighting as the team picks through the rubble of the bombed-out research centre. There’s no Captain’s Log to provide blase exposition, just a cold open with the team already on a head-start to a situation they know more about than we do. “The Vengeance Factor”’s opening moments really are a design triumph: That matte painting actually has a famous pedigree, as it’s the same one used in the science fiction classic The Forbidden Planet. Mike Okuda had wanted to use it in Star Trek: The Next Generation for a long time, and when he finally got the opportunity, he rented the physical piece for this episode. And the research centre really feels like it’s been built around that painting: The set design matches it so perfectly and so seamlessly it’s a shock to learn they don’t come from the same place.
From this point “The Vengeance Factor” doesn’t let up on the visual front, but like all good Star Trek: The Next Generation episode it’s got a solid story to tell as well. One perhaps gets a little worried early on upon learning we’re going to be dealing with a group of displaced people who’ve become nomads forced to plunder remote settlements to get vital supplies: This is an area of politics Star Trek is historically shaky on, and while this episode maybe doesn’t go quite as far as we’d really like, it does manage to take a stand that’s admirably not a reactionary default. The Enterprise crew, especially Captain Picard, are the most overtly sympathetic to the Gatherers’ plight and are in the position of constantly reminding the Sovereign to keep her decades of bitterness over the conflict between the two factions in check by reminding her that were she in their place she’d be demanding the same things (there’s even a terrific bit of 1980s design on display when we first meet the Gatherers, who apparently reside in world of fantastic postmodern cyberpunk urban decay and who resemble a cross between 1980s chain gang street punks and Mad Max-esque road warriors-I absolutely love it).
Then there’s Commander Riker’s plot, which is lovely. The episode plays an interesting sort of skip when it comes to diegtic information: At first, the characters know far more about the situation than we do, but, as soon as we move the action to Gamma Hromi II, they suddenly start to know far less as it’s revealed to us in one shot how Yuta is an assassin whose actions will work against peace talks and that she kills using some kind of biotech interface.…