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L.I. Underhill is a media critic and historian specializing in pop culture, with a focus on science fiction (especially Star Trek) and video games. Their projects include a critical history of Star Trek told through the narrative of a war in time, a “heretical” history of The Legend of Zelda series and a literary postmodern reading of Jim Davis' Garfield.

1 Comment

  1. Josh04
    August 11, 2016 @ 9:24 am

    I’d say it’s highly unlikely that they’ll have overhauled the scripting system for a re-release. It’d involve re-working and re-testing the bulk of the game, and even then would still probably break every single thing they failed to check.

    Whereas graphical features like depth of field, improved reflections are done almost independently in the graphics engine/shaders and can be done more ‘safely’. Probably still expect god rays to shoot straight through dragons at release though.

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