“…vibrations that have been left behind in space and time.”: The Battle
It’s beyond a cliche to say that history repeats itself. In fact, I’m not sure it’s ever been the case where that hasn’t been beyond a cliche. The phrase is usually invoked when someone wants to make a sweeping generalization about human shortsightedness or failing to learn from the past.
In Star Trek, the past tends to be spoken of as something we must move beyond. Indeed, that’s the central thesis of “The Battle”, and the episode gives us two contrasting perspectives for how this manifests in people. In one corner we have DaiMon Bok, who has spent the last nine years obsessed with his son’s accidental death and with coming up with a way to punish Captain Picard for it because he can’t move on and needs someone to blame for his grief. In the other we have Captain Picard himself who, while touched to be able to return to the USS Stargazer, also frequently makes it clear that this is something from his past that must remain there. The torture he undergoes at the hands of Bok’s thought-maker is simply a metaphor for how dangerous it is to “live in the past”, how it can consume a person and keep them from moving forward. And here again is that theme of progressing, of going forth: What I have always taken from Star Trek: The Next Generation, and how I choose to read this theme as it appears here and elsewhere in the Star Trek franchise, is one of continually growing *as a person*. Of constantly striving to be learn a little bit every day, and always striving to improve oneself as a human being. Of never settling or becoming complacent.
But there is another reading of this, a reading that is, from my perspective, altogether less savoury, yet one that’s not quite reducible out of the larger conceptual framework of Star Trek this series does inherit. And that’s the notion of progress, and history itself, as teleology. The idea that one must go forward for this is the right and natural way to go, or indeed the *only* way to go, and that this will ultimately get us to the best possible ending point. “Boldly going forward because we can’t find reverse”, as it were. What this does is impose a hierarchical, modernist master narrative over the theme, and this is more than a little disturbing considering the technofetishism that does surround Star Trek, and that’s only going to increase as Star Trek: The Next Generation goes on. The franchise has had gravely concerning run-ins with Modernization Theory and managerial progressive thought at times, and those are not so easily forgotten, especially at the comparatively young state of our new show at this time. It’s the self-absorbed, manifest destiny style of futurism that has dogged the entire genre of Western science fiction since its earliest days, and Star Trek: The Next Generation will have to grapple with it one way or another.…
The Caretaker Review
Once More With Feeling?
It is incredibly depressing to realise that I have been asking the rulers of the state I live in to refrain from bombing Iraq for my entire fucking life.
There’s an extent to which the ‘it won’t work’ critique is entirely valid as an objection to waging yet more war upon the Middle East. Because the surface aim of the politicians is almost certainly to impose ‘stability’ on ‘the region’. They like stability. No threats to embarass them, no revolts to topple their friendly dictators, no threat to Israel, no danger to neoliberal exploitation of local resources and markets, etc. And, as has been shown, it doesn’t work. They try and try to bomb the Middle East into passive compliance, and all they succeed in doing is generating more troubles for their empire.
This is, of course, what empires have always done. Create the problems of tomorrow by viciously conquering the problems of today.
But there’s another sense in which the ‘it won’t work’ argument is fatally flawed, because there’s a sense in which it does work. It may never achieve ‘stability’ but it does keep the machinery of empire chugging, and the fuel of empire flowing. Because the fuel of empire is as much war itself as the resources extracted via war. The neverending war keeps the military-industrial complex in work, the contracts coming, the factories producing, etc. It keeps the corporate media busy and happy, reporting yet more incomprehensible strife from ‘over there’ and ‘our’ attempts to make things better. It keeps the endless circular debate about intervention circling (the system can tolerate a tortuous and muddled debate, what it doesn’t want is clarity). It keeps the public money flowing into the vast state run apparatus of military spending, and into all the R&D that is done under the aegis of this and then handed over (free) to private enterprise. It keeps the empire’s power and prestige in the ascendant, with the machinery of death inspiring the fear – and projecting the apparent invincibility – that every empire needs.
No, the war never ‘works’ in the sense of achieving a stable imperium, but it does ‘work’ – at least in the short term – in achieving a powerful empire. One of the paradoxes of empire is that its power relies upon it never being stable. So even when the bombing doesn’t work, it actually does.
Meanwhile, of course, people die. And die and die and die.…
Talking About Meatballs (The Last War in Albion Part 63: American Gothic)
This is the thirteenth of twenty-two parts of Chapter Eight of The Last War in Albion, focusing on Alan Moore’s run on Swamp Thing. An omnibus of all twenty-two parts can be purchased at Smashwords. If you purchased serialization via the Kickstarter, check your Kickstarter messages for a free download code.
The stories discussed in this chapter are currently available in six volumes. This entry covers stories from the second and third volumes. The second is available in the US here and the UK here. The third is available in the US here and the UK here. Finding the other volumes are, for now, left as an exercise for the reader, although I will update these links as the narrative gets to those issues.
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Figure 470: The aquatic vampires of Rosewood Illinois. (From Swamp Thing #38, 1985) |
“For in her dark she brings the mystic star”: Lonely Among Us
The Star Trek: The Next Generation toy line I was most familiar with was done by Playmates in the early 1990s. But they weren’t the first to get the license to make tie-ins to the show: The first company to get the job was Galoob who, early in the first season, put out a line of 3-inch toys (savvily designed to compliment the popular Kenner and Star Wars toys of the time) along with accessories based on Star Trek: The Next Generation. We’re still a little ways off from looking at the line in detail, but for our immediate purposes it’s worth mentioning the first figures Galoob released based on characters not among the main crew were of the Anticans and the Selay from “Lonely Among Us”.
Part of the reason why the Anticans and the Selay got action figures that early is surely because they were likely the only new extraterrestrial characters created for Star Trek: The Next Generation apart from Q Galoob would have had access to when they were prepping designs. But I personally think it may have been at least partly because the Anticans and the Selay are genuinely well-done and memorable creatures. Makeup artist Michael Westmore credits them as his favourites among the characters he designed for the first season, in spite of a few of the Selay masks being a bit too rigid to be able to properly emote. And it really is entirely due to Westmore’s work: Culturally speaking, neither group is “something to write home about”, as Data would say-They basically exist to hate each other and serve as suspects when the cloud starts wrecking shit in the ship’s internal systems. The show’s not quite gotten to the point where it can portray an entirely alien culture with conviction and nuance. What is interesting about the diplomacy part of the story is how it’s used as another showcase for the show’s progressive post-scarcity utopianism. In this case, the crew’s unfamiliarity with disputes over territory, resources and religion (and memorably “economic policy”, as Captain Picard points out) are contrasted with the latent mutual hostility between the Anticans and the Selay. We also learn from Riker that humans no longer need to domesticate animals for food (the word he uses is “enslave”, which is wonderfully loaded).
But even though the script paints them as entirely forgettable and one-note, the Anticans and the Selay still stick in my mind. They’re among the most iconic images and signifiers of this part of the show for me: Later on in the year, the show will throw out some truly questionable material on the aesthetics front, but this time the imagery and mood is more than enough to carry the story. Aside from the delegates themselves, there’s also the cloud tank trick that were used to create the Beta Renner being and the straight-out-of-Star Wars lightning bolt effects (clearly, ILM were showing off). Whenever I think of season one, I immediately think of the Anticans and the Selay, and indeed this episode on the whole.…
Comics Reviews (9/25/14)
Last week is last week. I shan’t go back.
From worst to best.
The Sandman: Overture Special Edition #3
I wouldn’t normally even count this as a release, as it’s a clearly gratuitous and unnecessary publication for collectors, but I felt like I should single this issue out for having the single worst interview with Neil Gaiman that I think I’ve ever seen.
New Avengers #24
A good week if this is the lowest of the new comics. Several interesting things going on here, and if Hickman can (as he does here) stay focused on the characters and not wander off into endlessly and vaguely restating the same hope/anxiety positions about the nature of the future, he could manage a very sharp finale to this run. And, I mean, I have to love any comic that uses a splash page reveal of Molecule Man as its cliffhanger.
The Massive #27
Huge numbers of reveals, such that it’s rather difficult to see how there are three more issues of this. I suspect that there’s little this book can do to make me not feel like it was a bit of a wasted opportunity. Ultimately, I wish it had been written by Warren Ellis. Or someone who could actually do the book this is trying to be.
Chew #43
A strange sense of deja vu, inasmuch as I swear the comic has done this cover gimmick before. Plot marches on. I’ll be honest, this is a book I wouldn’t keep buying if issue #1 was at this level of quality, but at this point it would have to do something really infuriating to get me not to stick out to the end. Ah, the sunk costs fallacy, also known as the comic industry’s business model. Of course, fridging Olive like they seem to be setting up would do it.
Mighty Avengers #14
A sweet and ruthlessly optimistic ending to the current arc, setting up the “we like this book but it’s not selling so let’s do a title change and a new #1” reboot with aplomb, reminding people who have been buying the book why they like it, bringing this phase to what feels like an ending, and being well set up for the next round. Plus, it’s a book whose best line manages to be “Yay! Good work, team!” Which is cute.
Guardians of the Galaxy #19
OK, after a fluff of a first issue to this arc, this one is starting to grab my attention. The question of Gamora’s moral judgment of Quill works for me this time in a way that it didn’t the first time (probably because, having no idea of the background to this arc, I was busy being thrown by learning the questions at the same time Bendis was answering them). Curious how it resolves. And it had better resolve next issue, because I suspect three issues is a lot for this story.
Cyclops #5
This ends Rucka’s bit on the book, yes? A very solid, standard Rucka issue here.…
Outside the Government: A Scandal in Belgravia
“City of prose and fantasy”: The Last Outpost
For a brief period of time when I was younger my family owned a small local toy store. Apart from my more cosmopolitan cousins, visiting their store was one of the only ways I had to keep abreast of the developments in pop culture, or at least the segment they catered to.
Because they were set up as vendors, this got my parents invites to the annual Toy Fair in New York City every year they owned the business. On a couple of occasions I accompanied them on their business trips, and oftentimes they were my only opportunity to be exposed to a genuine world city. One one occasion I recall quite distinctly, we went to go visit the flagship store for international toy retail giant FAO Scwarz on Fifth Avenue in Manhattan. Just like everything else in New York, FAO Schwarz was mostly known for very high-end, luxury things, in particular their life-sized stuffed animals, which they likely at least partially got from German toy manufacturer Steiff, whose products they also carried (and was also probably one of the reasons my parents went there, because their store carried them too).
My memories of FAO Schwarz are twofold. Firstly, I remember making a beeline for the video game and cartoon show tie-in action figures. We didn’t have anything on a remotely comparable scale back home, and this was potentially my one opportunity to get physical representations of some of my favourite characters. But secondly, I was struck by how enormous, grand and lavish it all felt: In hindsight this is at least a little understandable, considering it was the flagship store of a major brand on Fifth Avenue in Manhattan, but I still remember marveling at how upscale and aristocratic it felt. FAO Schwarz seemed to be one of the most New York places we went in New York, if that makes any sense at all; it had every ounce of the archetypical gold-rimmed, art deco feeling that characterizes Manhattan, and it radiated that from every corner. It was at once exciting, but also more than a little intimidating. I guess in hindsight, my visit to that toy store in Manhattan embodied for me all the excess and decadence that capitalism naturally leads to, in spite of the nice things it can also make for us.
I think Andy Probert’s work on Star Trek: The Next Generation is criminally overlooked. His fellow designers practically worship him, deservedly and understandably so, but I’m not sure it’s as recognised outside of those small and select circles as it really ought to be. His three starship designs in particular are genuine works of art, and look like absolutely nothing else. I’ve already talked a bit about the Enterprise, though I could talk about the Enterprise basically forever, but “The Last Outpost” gives us the second of the three: The Ferengi Marauder. What strikes me the most about this ship is the thickness of that inner ring, how there are so many tiny windows, and how they all face outward towards us.…
I Owe it To My Friend To Try, Because I Got Her Into This (The Doctor, The Widow, and the Wardrobe)
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In this image, Clara is cleverly disguised as a cardboard box. |