The Mighty Warrior Sheltering Behind His Gun (The Sontaran Stratagem/The Poison Sky)
![]() |
How are you holding up? Because I’m a potato. |
![]() |
How are you holding up? Because I’m a potato. |
Modern genre fiction actors are superstars. They’re today’s teen idols, appearing in multi-billion dollar film and television projects and have their name and face instantly splattered across the Internet the moment their franchise sees the merest inkling of popular success. Typecasting too is far less of a problem now then it used to be: Nowadays up-and-coming genre stars go out of their way to nurture a cult of personality as soon as they start to become famous, and take care to ensure each marquee role they play is a slightly different twist on their iconic public persona from the start: Benedict Cumberbatch, for example, plays a version of Khan Noonien Singh in Star Trek Into Darkness that can succinctly be described as “Evil Sherlock” even though he is self-evidently capable of a vast and diverse acting range. Likewise, there’s not a whole lot of difference between Martin Freeman’s Bilbo Baggins, his John Watson and his Arthur Dent, which was already an exaggerated and caricatured version of the character he played in The Office. This isn’t so much a criticism as it is an observation that in contemporary genre fiction, typecasting is something that’s acknowledged and accounted for from the beginning
It wasn’t always like this.
It’s not like the cast of Star Trek were ever really not famous. The series was always afforded a primetime slot in its original run: Even in the third season when it was shunted into the Friday Night Death Slot, at least it was in the primetime part of the Friday Night Death Slot. Star Trek was a marquee show for NBC, and all the accounts I could find dating to the 1960s indicate it was a series that was considerably recognisable and well-known. At the very least, you don’t get to record novelty albums or appear on variety shows if you’re not doing at least somewhat well for yourself (and certainly this also would seem to indicate there’s always been some sort of teen idol appeal within genre fiction). But the flip side of this is that if you became famous for genre fiction in the 20th century…well, there was a good chance that’s all you were ever going to be famous for. And, sadly, perhaps the archetypical example of this phenomenon is what happened to the Star Trek cast, who universally struggled to find work throughout the 1970s, forever becoming associated with the roles they played for three years on the starship Enterprise. No matter how rough the cancellation of the Original Series was for Trekkers, the fact is it was infinitely worse for the cast and crew. And arguably few had it as bad as William Shatner.
Shatner’s bad luck started a few months before the end of Star Trek when his wife Gloria Rand divorced him. While things like this are of course complicated and involve many different factors and variables, Shatner himself has expressed suspicion that this might have had something to do with his character bedding a different woman every week on a popular primetime science fiction show.…
If you missed it on Monday, the fourth TARDIS Eruditorum book, covering the first part of Tom Baker’s tenure as the Doctor, is now out. Thank you for supporting the blog.
![]() |
It doesn’t taste anything like chicken! |
Planet of the Ood will be covered on Tuesday.
Nowadays, fandom-at-large tends to balk at the idea of a version of a Star Trek episode existing in another medium. It’s inconceivable to many in an age of Netflix, BitTorrent and Blu-ray season box sets to think that the televised story might not be the most memorable and recognisable version of it. But, in an era when television was still just starting to shed its reputation for being disposable entertainment and before commonly available home video recording technology, the only way for fans to archive their favourite episode were from their translation and recreation into other media.
Thus, the concept of the television novelization is a particularly historical, and historically significant, aspect of media studies inexorably dated to this era, and largely this era alone: Indeed, the 1970s are essentially the last point in the history of TV where novelizations play a significant role: The first Betamax VCRs came out in 1975 with VHS coming the next year, and by 1978 both types of devices were mass-production, at which point the age of the novelization was for all intents and purposes over. Which is perhaps fitting for our purposes, as the Bantam Books series of Star Trek novelizations by James Blish is a strange beast even by novelization standards. Like its parent show, Blish’s novelizations oftentimes felt like a leftover relic from a previous age, and their peak and subsequent decline in the early-to-mid 1970s in many way mirrors the twists and turns of Star Trek itself during this period.
The choice of James Blish to take on adapting Star Trek for mass-market paperback is at once curious and also somewhat telling. Blish was already an accomplished science fiction author and had been publishing stories decades before he began his association with the franchise. He was also, as you might perhaps expect, firmly and resolutely in the Golden Age tradition: Blish’s background was in biology and after training at Rutgers and Columbia University, he became a medtech in the army during World War II. Afterwards, he became chief science editor for Pfizer. Before that, he was a member of the Futurians who were in fact not, as I initially suspected, the time travellers from the far future who sent a mutated King Ghidorah to fight Super Godzilla in Tokyo in 1991, but were actually a group of sci-fi fans-turned writers who got their start in the Greater New York Science Fiction Club. Outside of Star Trek, Blish is most known for his Cities in Flight series, which depicts a future where anti-aging drugs and antigravity devices are commonplace, and space travel has progressed to the point where entire cities can be propelled through the stars on their own volition, and his “Pantropy Trilogy” of short stories, exploring how humans might be biologically augmented to survive in extraterrestrial environments, thus removing the need for planetary terraforming.
At first glance then Blish appears to be possibly the most bog-standard Golden Age-style science fiction writer we’ve seen since Isaac Asimov. His biography does, in fact, seem to paint him as almost stereotypically so: If one were to come up with a list of qualities that might comprise a model Golden Age writer, well, Blish ticks pretty much all of the boxes.…
Hello all.
The Tom Baker 1 book is all finished, and will be launching imminently. Hartnell v2 is still on schedule. And that’s me releasing way too many books in a short period done with.
I’m in the midst of the first properly gonzo thing I’ve done in quite a while, so am going to keep this short. In the spirit of the recent American holiday, then, what are you thankful for?…
![]() |
“What? No. Don’t cast him. He’d make an awful Doctor. He looks like a murderous cab driver for God’s sake.” |
![]() |
The Star Trek Text Video Game |
In one of my other lives I moonlight as a video game journalist. Now, when I say that I mean I write largely gonzo stream-of-consciousness mytho-symbolic reactions to video games from twenty-seven years ago, which is admittedly what you’d probably expect from me. The point being video games have been an incredibly important part of my life for a very long time. So much so that I’m far more comfortable associating with and relating to video games then I am to pretty much any other kind of creative expression with the exception of music, and this influences the approach I take to media studies and just media consumption in general. It’s also why I find it…not so much disquieting as ironically curious that my biggest project to date is a sprawling overview of a franchise most known for its film and television work. On the whole, I don’t work well with scripted drama. I feel I’ve never been able to truly appreciate it the way most people do and that I keep coming at it from weird angles. In that sense my long relationship with Star Trek and the scant few other non-game or -music works I hold dear to me is almost a fluke.
But Star Trek itself has a very important relationship with video games that goes back almost as long as video games do. The idea of a licensed video game is an interesting one: For this kind of game to be successful it has to be beholden to both the standards of good game design and fealty to its source material. It’s a very thin line to walk and too far in either direction all but guarantees failure, if not commercially or critically definitely aesthetically. My own history with Star Trek is also quite bound up with my history with video games: Some of the first games I ever played were Star Trek ones, and it’s been a minor life goal of mine to find that one elusive Star Trek game that both works as a game and fits with my conception of what Star Trek should be like (and given the way so many licensed games turn out and the fact not even most televised Star Trek holds to what I think Star Trek should be like, you can probably tell what a fruitless endeavour this is). But even so, there have been a number of Star Trek video games that have proved to be both historically and personally significant, and this series looks at some of them.
And so it happens that one of the earliest computer games distributed as part of a pack of games written in BASIC for early home computers happened to be based on the original Star Trek. What became The Star Trek Text Video Game was born out of an early jam session held by programmer Mike Mayfield and some of his high school friends in 1971, and was eventually ported to the HP-2000C when Hewlett-Packard asked Maynard for a version of it.…
![]() |
Figure 151: Unsurprisingly, Selene made an appearance in Steve Moore’s Doctor Who comics (Steve Moore and Dave Gibbons, Doctor Who Monthly #50, 1981) |
This is the second part of my reading of Scooby-Doo, Where Are You! in the context of Star Trek and the larger pop culture landscape of the late 1960s and early 1970s. You may wish to check out part one (covering the period of the show when it was actually known as Mysteries Five) first if you haven’t done so already, or even if you have just for a bit of a refresher. This part goes into more detail about the actual show and what I think the main characters represent. And, like the previous part, it’s a revised, remixed, expanded and otherwise tweaked version of a piece I wrote a year ago on one of my other blogs.
I’m not going to pull what Gene Roddenberry did with “Assignment: Earth” and pretend this isn’t a backdoor pilot for another project I’d really like to write someday. This is manifestly why it’s an overstuffed two-parter: I’m trying to condense my entire reading and thesis into one blog post when covering Scooby-Doo could well be a project of comparable size and scope to Vaka Rangi. However, the original Scooby-Doo, Where Are You! is still one of the biggest cultural signifiers of 1969, so I’ve really no choice but to put this here. My apologies in advance. That being said, if you’re at all interested in hearing me talk more about Scooby-Doo (as if for some reason this ridiculous spiel wasn’t enough for you) or just want to discuss it further, please do let me know in the comments or anywhere else you’re able to get ahold of me. I’d love to hear your thoughts.
If there’s another pop culture franchise that’s meant as much to me and about which I have as many complex, conflicting emotions as Star Trek, I’m not at all ashamed to admit it has to be Scooby-Doo.
You find yourself on a dirt path. It’s an avenue lined with leafless trees on either side. The Moon is full, and the moonlight shining through the trees gives the gnarled landscape a transfixing, grotesque otherworldly beauty. In the distance there’s an old Victorian estate. Through the evening dusk, you can just make out that it seems completely abandoned, all save for one window that remains eerily lit. There’s a crack of thunder, and a flock of bats comes flying at you. There’s an almost legibly thick haze in the air, blurring the boundaries between night and day, between our world and the others. How far across the expanse does the dream extend? How long have you been here? Difficult to say. All you know is that you need to get to your next gig and your dog’s hungry in the backseat.
When last we left Scooby-Doo, Where Are You!, we dubbed it the reanimated shell of a dead show we didn’t get to see forever haunted by the potential its predecessor hinted at. While in many ways this remains true, one of the most fascinating things about Scooby-Doo, Where Are You!…