Pop Between Realities, Home in Time for Tea 72 (Being Human)
Well, look, the pilot was in 2008. So we’re only a little ahead of ourselves. And it’s worth exploring now simply because Being Human is a show that reveals a lot about what television became in the wake of Doctor Who. Because in many ways Being Human is the first significant post-Doctor Who show. It’s had its imitators, as we saw back when we looked at Primeval and Robin Hood, but those were just that: attempts to discern the underlying formula of Doctor Who and replicate it. With Being Human we have something else – a show that on the one hand clearly exists only because of Doctor Who and on the other is clearly not a Doctor Who clone by any measure.
The premise of the show is simple and cheeky: a vampire (Mitchell), a werewolf (George), and a ghost (Annie) attempt to live together and maintain a semblance of a normal life. They routinely fail spectacularly, getting embroiled in supernatural goings-on – vampires trying to take over the world in the first and third seasons, and human supernatural hunters in the second. It’s good – it started, as mentioned, with a 2008 pilot, and then kicked off properly in 2009 and ran for five seasons. But we’ll cover it here, because it’s not really a show that had an influence on Doctor Who going forward: it’s one that, by its existence, demonstrates the influence Doctor Who was having.
And yet if you are to look for obvious influences on Being Human you’d end up in the 90s looking at the wave of goth-inspired vampire stories in the wake of the Interview with a Vampire movie. The ur-text here is probably White Wolf Entertainment’s World of Darkness line of role-playing games, the flagship of which was Vampire: The Masquerade. This game was an important moment of cultural history in terms of the steady merger of the goth scene and geek culture (see also the Sylvester McCoy era), synthesizing as much classic vampire fiction as possible into a game set in a gothed up and sexy version of the then-present day. Indeed, there are many points where Being Human feels like someone dusting off their old World of Darkness campaign notes and turning them into a television series.
Its self-descriptor – gothic-punk – is an interesting phrase, both because of the strange ahistorical nature of it (goth is, after all, an aesthetic that derived from punk) and because it situated Vampire: The Masquerade in its more relevant tradition, namely the “____punk” tradition kicked off by cyberpunk. That is to say, grim stories with tortured and fairly violent antiheroes wearing mirror shades at night. Matching traditional horror fiction tropes up with it is one of those ideas that’s both reasonably clever and so dead obvious it hurts. And so despite being trapped in one of the grimiest corners of nerd culture, White Wolf ended up accurately calling how vampires were going to work from now on.
(Yes, huge swaths do go back to Anne Rice, but Rice is ultimately writing romantic vampires.…