Pounded in the butt by dialectical materialism.

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L.I. Underhill is a media critic and historian specializing in pop culture, with a focus on science fiction (especially Star Trek) and video games. Their projects include a critical history of Star Trek told through the narrative of a war in time, a “heretical” history of The Legend of Zelda series and a literary postmodern reading of Jim Davis' Garfield.

4 Comments

  1. Daru
    February 18, 2016 @ 10:40 pm

    Cheers Josh so much for your passionate sharing of the game boy world! I only ever had a Sega mega Drive for a short while and was very much an on-off computer gamer, and haven't continued. As you know I was much more of an RPG lover, but really enjoyed your insights in this world.

    Reply

  2. happy wheels
    October 27, 2017 @ 9:52 am

    It’s also neat how the stability of your orbit is determined by how close you are to the planet, and you can throw the whole thing off if you approach it too fast or at too odd an angle-It’s one of the most complex and immersive parts of the game for me. Yes!

    Reply

  3. vex 3
    April 3, 2018 @ 8:43 am

    Thanks for your article! I have read through some similar topics! However, your post has given me a very special impression, unlike other posts. I hope you continue to have valuable articles like this or more to share with everyone!

    Reply

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