Wish World Review

Well that was fucking rubbish.
It’s entirely possible that next week, and by extension the story at large, won’t be. There are component pieces here that are lovely, after all. The basic premise “the Rani destroys the world trying to bring Omega back” is… OK, I mean, yes, that sounds like a bad Big Finish plot, but it could in theory work. Maybe next week it will, and I’ll get to write a giddily excited review about the brilliant use of Susan or something.
Unfortunately, it’s this week.
Much of the problem is the rigid structure of the modern two part finale, in which one entire episode has to be spent being a breathless trailer for the real episode, culminating in a cliffhanger reveal of what the actual premise is. Even when there’s no shock reveal, as in The Stolen Earth, the cliffhanger is still generally just getting the Doctor to where the plot can begin. This does nobody any favors. The actual finale is left to still be an overly packed single episode, while the first half is left with strangely little to do. This problem can be successfully worked around, and sometimes even triumphantly so. The core trick is just to have the first episode be a mad sugar rush. The best ones—and they are to be fair some of the best episodes of the series—develop a clear identity of their own by just running around and audaciously breaking things. Think The Pandorica Opens, Bad Wolf, or World Enough and Time, or even The Sound of Drums. But it’s always navigating around that central problem of having a first episode that’s structured around waiting for the climactic reveal.
Here, however, this problem intersects another one: the numerous pitfalls of the “illusion world” trope. These can—indeed often are—lightweight affairs, because nothing actually counts. Often—as here—things are outright not quite real; in any case, it’s all going to get undone. But the even more fundamental problem is that your story is structured around ostentatiously withholding the core pleasures of your larger show. Whatever characters you tuned in to watch this week, they’re not here, replaced by wrong versions who are almost necessarily defined by being less fun. This is, once again, a navigable problem, Human Nature/Family of Blood being perhaps the most triumphant example.
But it is two significant problems for this episode to overcome, and each amplifies the other. The result is an episode that simply fails to have anything happen. FIfteen minutes in all we’ve managed to do is introduce the false reality. At thirty we get John Smith arrested so that he can actually interact with the plot. Up to this point no character has actually demonstrated meaningful agency. The Doctor gets to notice the tables thing, but that’s only a trigger for the move into act three, not a development in our or his understanding of the world. Act three, meanwhile, consists of nothing save for Archie Panjabi vamping and half-explaining the plot.…