We’re not cancelled; these are just our Wilderness Years

Skip to content

L.I. Underhill is a media critic and historian specializing in pop culture, with a focus on science fiction (especially Star Trek) and video games. Their projects include a critical history of Star Trek told through the narrative of a war in time, a “heretical” history of The Legend of Zelda series and a literary postmodern reading of Jim Davis' Garfield.

1 Comment

  1. Gilly
    September 29, 2017 @ 3:57 pm

    The removal of agency that comes with the transition from video game to lets play does go a long way to scuppering the “Rayne as female power fantasy” reading I’ve been going with for the previous two entries.

    Slight tangent here, but this series actually gave me a minor revelation about a subject that’s been confusing me. There are plenty of female character designs (Ivy from the Soul Caliber series comes to mind) that were sexualised to such a degree that I can’t understand how someone wouldn’t cringe at it or for that matter why they ended up in the game in the first place. So I was rather confused when I found that a not insignificant number of women cosplay as them. I honestly didn’t know what they saw in these characters.

    But that’s sort of the point you made here. If you are a woman playing these characters in a video game, then these characters can still function as a power fantasy. In spite of the character designs being built for the male gaze, the very nature of video games pushes these characters into being power fantasies.


Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Discover more from Eruditorum Press

Subscribe now to keep reading and get access to the full archive.

Continue reading