“But do I have the right?”: Captive Pursuit
One of the common criticisms leveled against Star Trek: Deep Space Nine in its early years is that its episodes had a tendency to be “too much like The Next Generation”, with the typical argument generally going that these episodes either had technobabble or plots that weren’t uniquely Deep Space Nine centric. I personally don’t think this is the case at all; in fact, of the episodes we’ve looked at so far, by my estimation that only one that could conceivably have also been done on Star Trek: The Next Generation was “Babel”-the one that was actually originally written for Star Trek: The Next Generation. And even “Babel” was worked over really well to fit the setting and character dynamics of the new show.
This makes it terribly interesting for me to see “Captive Pursuit” held up by pretty much the entire creative team as a great early example of a show that could never have been done on Star Trek: The Next Generation, because as far as I can tell the big problem with “Captive Pursuit” is that it’s a story that doesn’t belong to either Star Trek: The Next Generation *or* Star Trek: Deep Space Nine.
The first obvious issue is that it’s a Prime Directive story, and Prime Directive stories are without exception always terrible all of the time. For my arguments as to why, go re-read literally anything I’ve ever written about the Prime Directive spread across four books. The Deep Space Nine creative team’s reasoning as to why it’s only here that we could get to see Starfleet officers breaking regulations to go up against an obvious moral travesty is very revealing, and actually pretty offensively disingenuous in my opinion: They claim that it’s because the Enterprise crew are “squeaky clean” and would never dream of going against their superiors, citing the scene in this episode where Chief O’Brien only gets the idea to go against the Federation after listening to Quark. But that’s provably untrue, and it’s not just my wish fulfillment projecting onto Star Trek: The Next Generation, that’s an actively ahistorical reading of the series easily refuted by citing concrete textual evidence.
No matter whether you think they’re actively renegade scientists and explorers as I do or think they’re bureaucratic officers trying to do the best they can within the constrains of the system they’re working in (which to me is actually a better reading of this show, actually) the fact of the matter is the Enterprise crew go against Starfleet regulations *all the time*. We had them taking down the admiralty as early as “Too Short a Season” way back in *1987* and as recently as “Chain of Command”. The Enterprise even has a pretty notorious history of violating the Prime Directive itself: In “The Drumhead”, Admiral Satie accuses Captain Picard of violating it *nine times* (which he had, and rightfully so) prior to the the events of that episode, which was way back in the fourth season.…