Blood Makes Noise (E.V.O. The Search for Eden)
Arguably the most Hegelian moment in all of video games, at least in an aesthetic sense, comes at the start of E.V.O. as the player’s avatar – at this particular moment in the game a fish – meets a jellyfish and is welcomed to the dialectical process of evolution. The jellyfish explains the three rules of evolution: fight for survival and for food, only move forward never back, and evolve and become strong. At which point the dialogue ends, the player bites the jellyfish in the head twice, and then eats the juicy roast his corpse converts into thus regaining some health and gaining experience. The process reiterates until eventually the player evolves into a human being, defeats the monstrous Bolbox, and reaches Eden where he is finally allowed to become Gaia’s consort and bring about civilization.
It is, to say the least, one of those games that stops you short, critically speaking. Its psychochronographic space is a British coast, expanding endlessly the closer you look at it. Every detail is strange, the explication of one leads inexorably to another. There is too much meaning here; in every direction lies rabbit holes to topple down.
And yet at its core this is an almost obvious game. Evolution is a more or less inevitable thing to pair with an experience system, and I’m sure prior art exists, although this is the earliest instance of it I’m aware of. Everything else slots into place at least reasonably sensibly around the clever gameplay mechanic in a very classic function follows form bit of game design. Add the detail that it’s an Enix game (not from the Quintent sub-studio that produced ActRaiser and Soul Blazer, although it shared production staff with the former) and almost the entire thing clicks into place. RPGification of existing game styles was very much their thing, so of course the RPG side-scroller is a thing.
But it also helps explain the game’s strangest and most interesting aspect, which is its curious mishmash of an ideology and worldview. It has the characteristic slight obliqueness of a Japanese game – a phenomenon we’ve discussed previously – and the tendency towards slightly distorted and cracked mirror versions of European cosmologies, a tendency emphasized by the slightly dodgy translation in E.V.O. In this case the player is shepherded by Gaia, a personification of the Earth, who is apparently the direct daughter of the Sun. But this is laid alongside an almost-sensible version of evolutionary biology – one that’s not even close to scientifically accurate, but that has at least seen a science textbook at some point in its life. And then on top of that there are Martian bird people perverting the course of human evolution.
The Martian bird people in many ways distract from the real strangeness here, which is the attempt to merge the eco-hippy rhetoric that Gaia is being plucked from with the pop-evolutionary biology, which, inevitably, gets simplified down to “survival of the fittest.” These are in some key regards a rough fit.…