Build High for Happiness 2: High Rise (1975)
ecological analysis of the absolute or relative character of fissures
As the precise center of the hypercube, Ballard’s novel is even more tightly bound into 1975 than the Wheatley-Jump film. Lacking the externalizing vantage point of futurity, Ballard cannot look at what the brutalist tower blocks became, and is forced instead to extrapolate out from what they are. Which is, of course, Ballard’s basic job description. He’s a science fiction writer by trade. His first four novels imagined apocalyptic scenarios, starting with The Wind From Nowhere, in which the world is destroyed by constant hurricane-force winds, and subsequently The Drowned World, The Burning World, and The Crystal World, which feature flood, drought, and weird crystalline growths appearing on everything. But starting with his alarmingly experimental 1970 novel The Atrocity Exhibition, a series of reveries in which human bodies, mediated culture, and material carnage of the 1960s blend together into one of the most unsettling psychic landscapes of the 1970s (no mean feat given the decade), his career took a different track.
This resulted in a series of three books of which High-Rise was the culmination. These novels were still science fiction, but of an unusual sort in which there are no imaginative technologies or futuristic conceits. Instead they are all set in the present day of the 1970s, with Ballard taking the technologies and social structures of his time and twisting them to their most suggestively violent excesses. And so in Crash the automobile becomes a source of infinite perversions, in Concrete Island the median of a highway becomes an inescapable island, and in High-Rise, well, you know.
But it would be a mistake to read Ballard as particularly concerned with any of these technologies per se. Wheatley has proclaimed that “it’s important that the film isn’t seen as a critique of Brutalist architecture,” a goal he’s not entirely successful at, but it’s absolutely true of the novel. Ballard famously described his approach to science fiction as rejecting the notion of outer space in favor of what he called inner space, “an imaginary realm in which on the one hand the outer world of reality, and on the other the inner world of the mind meet and merge.” In this regard, High-Rise is no more a critique of brutalist architecture than The Drowned World is of water.
This is not to say that the building, or indeed brutalist modernism, are irrelevant to Ballard’s project. High-Rise has its own architecture, composed according to a structural logic that provides much of the book’s actual energy and momentum as it moves towards its conclusion. The book cycles among three viewpoint characters – Laing, Wilder, and Royal – in increasingly shorter stretches, starting with three consecutive chapters for each character, then a second pass with two, and finally a third pass through with single chapters for each character, with Royal’s final chapter further fragmenting so that Wilder breaks into it at the end, and a final Laing chapter as befitting his eventual ascension within the building.…