“42 Decks Of Sheer Adventure!”: Starship Mine
Superficially, “Starship Mine” resembles a basic, unpretentious action plot done pretty much just because Patrick Stewart wanted to take his shirt off, quip and shoot things. Which it is. But just like “Power Play”, this is an example of Star Trek: The Next Generation doing something counterintuitive with an action brief that we might not necessarily expect from an action sci-fi show that proves how aware of itself and its responsibility it’s finally become.
This is also something *only* Star Trek: The Next Generation could do, at least in 1993. That’s not to say the cast of Star Trek: Deep Space Nine couldn’t have handled a brief like this or that the setting would have precluded it, but the writing staff on that show has something of a problem handling action without it coming across as unreconstructed, bloodthirsty and grimdark and that’s ultimately what’s going to end up killing the series. That didn’t have to happen, of course, but circumstances will eventually dictate that’s what the final obituary will read. But that’s thankfully not for a good while yet. By contrast, Star Trek: The Next Generation has long since become keenly aware of its status and place in history, and a lot of careful thought went into ensuring that, while undeniably fun, “Starship Mine” never crossed the line into becoming a mindless run-and-gun military fantasy. And in fact, this story ends up being one of the most intriguingly provocative out of a year that’s been so stellar already.
Much of this is due to writer Morgan Grendel and Michael Piller. Grendel hates the moniker “Die Hard on the Enterprise” fans tend to appellate “Starship Mine” with (even though come on, it self-evidently is. Grendel even pitched it to Piller as exactly that) and prefers to read it as a story about how Captain Picard loves the Enterprise more than anything else and is willing to go to any lengths to protect it, citing the old naval “the captain goes down with the ship” trope. This is a problematic (and ahistorical) narrative device, but that Grendel invokes it here reveals some interesting things. Even (well, especially) divorced from the naval symbolism I like this idea because it shows how Captain Picard is someone who lives and breathes the spirit of voyaging so much he can’t conceive of ever doing anything else.
I particularly like the scene at the end of the teaser where he’s alone on the bridge, the last person on the ship before the “cleaning crew” comes aboard. He dawdles and takes his time, and Patrick Stewart’s expressions and body language sell the emotions of the moment. He’s in no rush to beam down to the starbase and takes no particular joy in being away from the Enterprise-None of the crew do. The Enterprise is their home and where they belong and they’re never going to be truly happy if they’re apart from it: They’re always going to act a bit restless and awkward, always going to be a fish out of water without someplace to go and discoveries to be made, just as the crew are at Commander Hutchinson’s reception.…