Totemic Artefacts: Playmates Star Trek: The Next Generation Wave 2 Errata
You can’t have action figures without some place to put them. Even if you’re too embarrassed to move them around in a playset, you’ve got to admit having a lavish plastic display to pose them all in looks awesome on your shelf. It was Wave 2 that started giving us those playsets for our Star Trek: The Next Generation friends-I’ve already talked about the bridge playset in this book. Although it technically came out as part of this wave, I felt compelled to talk about it back in the first wave because I really just wanted to go all-out gonzo with the first Playmates essay. This leaves me with one extra essay to write about and not a whole lot to fill it with here, however. So, let’s see how long I can talk about what’s left of Playmates Star Trek: The Next Generation Wave 2.
The other playset released this year was a transporter room. Now this was really cool because it actually worked by way of an old theatrical trick called Pepper’s Ghost. In a Pepper’s Ghost illusion, a one-way reflective surface is placed between the audience and a hidden room on the other side. There’s also an overhead light source that, when raised or lowered, makes any objects in the room appear to appear and disappear out of thin air. This is how the Haunted Mansion in the Walt Disney resorts create the illusion of the dancing ghosts in the ballroom at the beginning of the ride, and it’s also how Tupac Shakur appeared onstage at Coachella in 2012 and Michael Jackson did the same at the 2014 Billboard Music Awards (not, as is often reported, through the use of holography. We don’t have holodecks yet).
A lot of times in a Pepper’s Ghost trick the hidden room is painted black so that the “ghost” seems to materialize right in front of the audience, when really they’re in another closed off area. The Playmates transporter conveys the illusion a little differently, with the mirror dividing the transporter pad in two. You put your prospective away team member in the area behind the mirror, close the door and manually raise the sliders (which wonderfully take the form of the LCARS finger panels from the TV show and make a satisfyingly accurate shimmering sound when activated either way) as the overhead light gradually shifts. Obviously to give the illusion your character is standing on the pad both sections have to look identical, and this also necessitates the transporter becoming more of a chamber than a pad. As a matter of fact, during the seven years I didn’t watch Star Trek: The Next Generation, but did have these toys, I completely forgot the transporter room was even a pad on the show at all-I completely mentally retconned it as being a chamber and always remembered it as such until I saw “Encounter at Farpoint” again for the first time.…