“Worlds in time”: Past Prologue
To elaborate a bit on some of the discussion in the last chapter, a big thing that underwrites the difference between “A Man Alone” and “Aquiel” from a narrative procedural standpoint is the differing, though complimentary, central focus of their parent series. In the context of those episodes, I phrased the difference between Star Trek: The Next Generation and Star Trek: Deep Space Nine as being primarily one of scale-The former works best when it’s seen as a counterintuitively intimate show about a close-knit family team of voyagers, while the latter gives us a community-sized look at an entire urban geopolitical region extrapolated to a science fiction setting with interweaving stories about several different families set against a large-scale cast of characters.
But there’s one other major distinguishing characteristic of Star Trek: Deep Space Nine‘s approach, and it’s one “Past Prologue” is the key episode in setting in motion. Namely, although it’s every bit as utopian as Star Trek: The Next Generation, it examines this utopianism from a different angle: Whereas the Enterprise is a utopian setting by default, even down to the fact “Encounter at Farpoint” essentially establishes it that everyone aboard knows each other in some capacity already and has some history with at least one another person (the exceptions would seem to be Worf and Tasha Yar, solely for the reason they were last-minute additions to the cast, though the mid-fourth season reboot does retcon shared backstories for Tasha and Captain Picard in), Deep Space 9, in accordance with this show’s key themes about building and healing, has to be made utopian through the generative and commutative efforts of the people who live there. That sense of community and mutual trust that comes so easy aboard the Enterprise isn’t here yet, and by design, and a significant portion of the first/sixth season is about fostering that.
A lot of critics will turn this contrast into a judgment of quality, making the claim that the lack of familiarity aboard Deep Space 9 is objectively better than the premise of Star Trek: The Next Generation because it encourages conflict and conflict is always better in absolutely every circumstance for everything. I don’t think this is the case for a healthy variety of reasons…Setting aside for the moment my extremely well-documented distaste for the (in my opinion) crass and juvenile conception this team has of what the word “conflict” in a dramatic sense actually connotes, by the very narrative structure Star Trek: Deep Space Nine operates under, this crew is going to get to a level of Enterprise-style intimacy and comfortable familiarity at some point, and presuming that “conflict”, where “conflict” is defined as “people screaming at, disappointing and betraying each other constantly”, is always better all the time would seem to be setting up the show for what they would consider failure at some future date. Were they just planning to cancel Deep Space Nine whenever the crew started actually getting along with each other?…